Impact Hammer: Difference between revisions
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(→Tips and Details: Can't KD reset with Impact Hammer anymore. Also, Mercenary Behavior results in less than 0.9 seconds of stun.) |
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== Tips and Details == | == Tips and Details == | ||
*It | *It was possible to reset the KD counter with this skill, through a certain method. You needed to reach the KD limit before using the skill to reset. | ||
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it | **This is no longer possible, as the glitch allowing stun-based KD resets has been fixed. | ||
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it can cut off over half of the stun time, giving them more than enough time to escape from a combo. | |||
<br> | <br> | ||
Revision as of 16:44, 12 January 2014
[Special Active] Aisha draws in energy from a limited space and strikes hard. While striking, the energy generates a shockwave by exploding, stunning nearby opponents. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Dimension Witch | Lv. 20 | 45 | 4 | Heavy Press | Level 45 Layer Skill Quest |
Skill Information
Skill Level | Required Level | Damage (Physical) | Stun Duration | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 45 | 1102% | 1 Seconds | 100 MP | 10 Seconds |
2 | 1152% | 1.1 Seconds | |||
3 | 48 | 1201% | 1.2 Seconds | ||
4 | 52 | 1251% | 1.3 Seconds | ||
5 | 56 | 1300% | 1.4 Seconds | ||
6 | 60 | 1350% | 1.5 Seconds | ||
7 | 64 | 1400% | 1.6 Seconds | ||
8 | 68 | 1449% | 1.7 Seconds | ||
9 | 72 | 1499% | 1.8 Seconds |
Tips and Details
- It was possible to reset the KD counter with this skill, through a certain method. You needed to reach the KD limit before using the skill to reset.
- This is no longer possible, as the glitch allowing stun-based KD resets has been fixed.
- Be wary when using against a Weapon Taker, because if they have the passive Mercenary Behavior, it can cut off over half of the stun time, giving them more than enough time to escape from a combo.
Trivia
- A good skill to start and continue combos due to its large range.
- Can be used to hit air targets since the swing hits 90 degrees.
- NA
Template:DWSkills |-| KR= Template:DWKRSkills