Chaos Cannon: Difference between revisions
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(Chung balance, "Tip and Details" section renamed to "Tips and Details," KR tab added, Updates added.) |
(Skill table adjusted, Tips and Details added.) |
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! rowspan="2" | Skill Level !! rowspan="2" | Required | ! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! rowspan="2" | Duration !! colspan="2" | Max Shots !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Shell | ! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Counter | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 40 || 90% || 994% || rowspan="13" | 10 Seconds || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds | | align="left" | 1 || rowspan="2" | 40 || 90% || 994% || rowspan="13" | 10 Seconds || rowspan="13" | 9 || rowspan="13" | 9 || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds | ||
|- | |- | ||
| align="left" | 2 || 93% || 1026% | | align="left" | 2 || 93% || 1026% | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! rowspan="2" | Skill Level !! rowspan="2" | Required | ! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! rowspan="2" | Duration !! colspan="3" | Max Shots !! colspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Shell | ! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Extra !! Counter !! Default !! Extra | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 40 || - || - || rowspan="13" | | | align="left" | 1 || rowspan="2" | 40 || 86% || 1093% || rowspan="13" | 10 Seconds || rowspan="13" | 8 || rowspan="13" | 0-2 || rowspan="13" | - || rowspan="13" | 1 || rowspan="13" | 2-4 || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds | ||
|- | |- | ||
| align="left" | 2 || - || - | | align="left" | 2 || - || - | ||
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== Tips and Details == | == Tips and Details == | ||
*Manually firing all of the default shots reduces Chaos Mode's duration by about 30%. | |||
*Chaos Mode is a special [[Chung's Features#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%. | *Chaos Mode is a special [[Chung's Features#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%. | ||
**Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are seperate from the default nine shots and a maximum of nine can be fired. | **Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are seperate from the default nine shots and a maximum of nine can be fired. | ||
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**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir. | **This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir. | ||
*Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head. | *Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head. | ||
*''After 07/10/2014 KR update:'' After the eight default shots, up to two extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs. Red cannonballs are prioritized over blue and if they are used, the shot is 10% stronger. | |||
<br> | <br> | ||
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**Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration. | **Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration. | ||
*07/10/2014 KR | *07/10/2014 KR | ||
** | **Requires 1 blue cannonball. | ||
**Damage increased. | **Damage increased. | ||
**Default shots reduced from 9 to 8. | |||
**Fires additional rockets if more cannonballs are used. | **Fires additional rockets if more cannonballs are used. | ||
<br> | <br> |