Chaos Cannon: Difference between revisions

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(Chung balance, "Tip and Details" section renamed to "Tips and Details," KR tab added, Updates added.)
(Skill table adjusted, Tips and Details added.)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required<br>Level !! colspan="3" | Chaos Mode !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! rowspan="2" | Duration !! colspan="2" | Max Shots !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Shell Damage<br>(Physical) !! Explosion Damage<br>(Magical) !! Duration
! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Counter
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 90% || 994% || rowspan="13" | 10 Seconds || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
| align="left" | 1 || rowspan="2" | 40 || 90% || 994% || rowspan="13" | 10 Seconds || rowspan="13" | 9 || rowspan="13" | 9 || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
|-
|-
| align="left" | 2 || 93% || 1026%
| align="left" | 2 || 93% || 1026%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required<br>Level !! colspan="3" | Chaos Mode !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! rowspan="2" | Duration !! colspan="3" | Max Shots !! colspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Shell Damage<br>(Physical) !! Explosion Damage<br>(Magical) !! Duration
! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Extra !! Counter !! Default !! Extra
|-
|-
| align="left" | 1 || rowspan="2" | 40 || - || - || rowspan="13" | 10 Seconds || rowspan="13" | - || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
| align="left" | 1 || rowspan="2" | 40 || 86% || 1093% || rowspan="13" | 10 Seconds || rowspan="13" | 8 || rowspan="13" | 0-2 || rowspan="13" | - || rowspan="13" | 1 || rowspan="13" | 2-4 || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
|-
|-
| align="left" | 2 || - || -
| align="left" | 2 || - || -
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== Tips and Details ==
== Tips and Details ==
*Without any counter shots, Chung fires nine times.
*Manually firing all of the default shots reduces Chaos Mode's duration by about 30%.
**Manually firing all nine shots reduces Chaos Mode's duration by about 30%.
*Chaos Mode is a special [[Chung's Features#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%.
*Chaos Mode is a special [[Chung's Features#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%.
**Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are seperate from the default nine shots and a maximum of nine can be fired.
**Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are seperate from the default nine shots and a maximum of nine can be fired.
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**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir.
**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir.
*Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
*Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
*''After 07/10/2014 KR update:'' After the eight default shots, up to two extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs. Red cannonballs are prioritized over blue and if they are used, the shot is 10% stronger.
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**Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
**Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
*07/10/2014 KR
*07/10/2014 KR
**Consumes cannonballs.
**Requires 1 blue cannonball.
**Damage increased.
**Damage increased.
**Default shots reduced from 9 to 8.
**Fires additional rockets if more cannonballs are used.
**Fires additional rockets if more cannonballs are used.
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