Moonlight Rhapsody: Difference between revisions
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*Rhapsody stacks will accumulate on each Rhapsody that hits the target. | *Rhapsody stacks will accumulate on each Rhapsody that hits the target. | ||
**Rhapsody stacks can be detonated by anyone hitting the target, making Stack 3 extremely hard to obtain outside of solo play. | **Rhapsody stacks can be detonated by anyone hitting the target, making Stack 3 extremely hard to obtain outside of solo play. | ||
*The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody. | *Both the skill and the Rhapsody stacks last as long as described in the skill | ||
**The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody. | |||
*The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger. | *The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger. | ||
**The explosions cannot trigger title, set, or attribute effects | **The explosions cannot trigger title, set, or attribute effects | ||
*The Rhapsody pulse that applies stacks counts as a hit, meaning opponents can [[Mana Break]] it and on-hit titles can trigger from it (such as Painkiller). | |||
{{DiESkillsKR}} | {{DiESkillsKR}} |