Tactical Trooper: Difference between revisions
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*Lunatic Blow, Detonation, Impact Detonation, and Dread Chase use 1 cannonball at a time, limiting the boost they get. E.g., if Dread Chase is used with 3 red and 2 blue cannonballs, the first 3 missiles are boosted by 5% ''each'', not 15%. The remaining missiles are unaffected, so the total damage is increased by only 3%. | *Lunatic Blow, Detonation, Impact Detonation, and Dread Chase use 1 cannonball at a time, limiting the boost they get. E.g., if Dread Chase is used with 3 red and 2 blue cannonballs, the first 3 missiles are boosted by 5% ''each'', not 15%. The remaining missiles are unaffected, so the total damage is increased by only 3%. | ||
**Chaos Cannon uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%. | **Chaos Cannon uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%. | ||
* | *Noted Lunatic Blow is not affected by this system. | ||
*Noted Detonation uses 2 blue cannonballs, 2 red cannonballs and finally 1 blue cannonballs. The Shots 3-4 are boosted by 5% ''each'', so the total damage is increased by only 1.20%. | |||
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