Lord Knight: Difference between revisions

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{{CViZ}} 120% Phy. Damage (238%)<br>
{{CViZ}} 120% Phy. Damage (238%)<br>
{{CDeRZ}} 150% Phy. Damage (270%)
{{CDeRZ}} 150% Phy. Damage (270%)
{{!}}-
{{!}} [[Image:Lk2.png]]
{{!}} '''Final Swing (NA Only)'''
Does a final swing (in '''Super Armor''' status) after the standard {{CX}}{{CX}}{{CX}} combo. The final swing knocks enemies back. Can be looped by using an active after the 3rd {{CX}} and, in some occasions, the 4th {{CX}}.
*''Post KR 06/26/2014:''
**Super armor status between the 3rd and last X swings.
*''Post KR 07/23/2015:''
**Combo removed. A modified version was given to [[Sword Knight]] instead.
{{!}}
{{CDeX}} 160% Phy. Damage <br>
{{CDeX}} 210% Phy. Damage <br>
{{CDeX}} 150% Phy. Damage <br>
{{CDeX}} 300% Phy. Damage
{{!}}-
{{!}}-
{{!}} [[Image:Lk4.png]]  
{{!}} [[Image:Lk4.png]]  
{{!}} '''Heavy Launcher (KR Only)'''  
{{!}} '''Heavy Launcher'''  
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
*This was formerly a [[Sword Knight]] combo. However, Sword Knight is still able to do this combo before becoming a [[Lord Knight]], which is likely unintentional.
*This was formerly a [[Sword Knight]] combo. However, Sword Knight is still able to do this combo before becoming a [[Lord Knight]], which is likely unintentional.
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{{!}}-
{{!}}-
{{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}<br>{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
{{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}<br>{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
{{!}} '''Launching Charge (KR only)'''  
{{!}} '''Launching Charge'''  
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
{{!}}  
{{!}}  
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{{CDeX}} 86% Phy. Damage + 99% Phy. Damage
{{CDeX}} 86% Phy. Damage + 99% Phy. Damage
{{!}}}
{{!}}}
|tab2=Modified (KR Only)
|tab2=Modified
|contents2=
|contents2=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"