Siege Shelling: Difference between revisions
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=6 | ! colspan=6 | Enhanced Siege Shelling !! colspan=3 | Persistent Siege Shelling | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=2 | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=4 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Strike !! Initial !! Final !! Critical Rate !! KD Reduction | ! Strike !! Initial !! Final !! Critical Rate !! KD Reduction | ||
|- | |||
| 14 || rowspan=2 | {{SkillText|Enhanced|80}} || 175.2% || 412.8% || 516% || rowspan=2 | 100% || rowspan=2 | 21 || rowspan=2 | {{SkillText|Persistent|10}} || rowspan=2 | -80 KD | |||
|- | |||
| [Enhanced] 74 || 211.2% || 495.2% || 619.2% | |||
|} | |||
<br> | <br> | ||
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**The missile explodes while piercing; allowing the skill to hit targets up to 2 times. | **The missile explodes while piercing; allowing the skill to hit targets up to 2 times. | ||
***The missile can deal splash damage when attacking targets that are grouped together. | ***The missile can deal splash damage when attacking targets that are grouped together. | ||
****Some wide enemies can be hit by both explosions without the need of proper spacing or a second target | ****Some wide enemies can be hit by both explosions without the need of proper spacing or a second target. | ||
*This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player, or by using the previously mentioned methods efficiently. | *This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player, or by using the previously mentioned methods efficiently. | ||
**The distance explosion has a lingering hitbox. | **The distance explosion has a lingering hitbox. | ||
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Freiturnier#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible. | *Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Freiturnier#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible. |