Phase Shift: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill6.png]]<br>[[File:AddSkill7.png]]
| [[File:AddSkill6.png]]<br>[[File:AddSkill7.png]]
| '''[Active]''' Add creates a small portal at his location, dealing magic damage to targets around him, for the next few seconds, reactivating the skill will cost 5 MP and will make Add change places with the portal. The portal explodes if an enemy gets too close to it, dealing magic damage.
| '''[Active]''' Set up a dummy capable of position changes. When touched, it will explode. However, if skill key is pressed before it explodes, position of the dummy and user will change 1 time.
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*After learning [[Fantasy Tracer]], the player can link into Nasod Armor Combos after a foe gets hit by '''Phase Shift'''.
*After learning [[Fantasy Tracer]], the player can link into Nasod Armor Combos after a foe gets hit by '''Phase Shift'''.
*If you set up another portal (possible with the cooldown reduction from [[Time Control]]), the first portal will explode.
*If you set up another portal (possible with the cooldown reduction from [[Time Control]]), the first portal will explode.
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== Trivia ==
*Despite the skill no longer consuming DP, being purely MP now, the skill still mentions it will not consume DP in Configuration Mode.
**Also, '''Phase Shift''' is not affected by [[Dynamo Research - Configuration]] anymore.
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