Night Watcher: Difference between revisions
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| '''Sword Switch''' | | '''Sword Switch''' | ||
Kick the enemy once before switching to Erendil and strike 3 times. The last hit knocks enemies away. | Kick the enemy once before switching to Erendil and strike 3 times. The last hit knocks enemies away. | ||
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo. | *[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo. | ||
*Slower but higher damage output than [[Trapping Ranger]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo. | *Slower but higher damage output than [[Trapping Ranger]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo. | ||
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| '''Gliding Kick''' | | '''Gliding Kick''' | ||
Run ({{CDR}}), momentarily pause, rush forward ({{CR}}), leap into the air ({{CU}}), and kick twice ({{CZ}}{{CZ}}), knocking the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]] | Run ({{CDR}}), momentarily pause, rush forward ({{CR}}), leap into the air ({{CU}}), and kick twice ({{CZ}}{{CZ}}), knocking the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]] | ||
*Can be looped to run forward faster: {{CDR}}[pause]{{CR}}[pause]{{CR}} and repeat. Alternatively, the covered distance can be further boosted: {{CDR}}[pause]{{CR}}{{CU}}{{CDR}}[pause]{{CR}}{{CU}} and repeat. | *Can be looped to run forward faster: {{CDR}}[pause]{{CR}}[pause]{{CR}} and repeat. Alternatively, the covered distance can be further boosted: {{CDR}}[pause]{{CR}}{{CU}}{{CDR}}[pause]{{CR}}{{CU}} and repeat. | ||
*Fun fact: When doing the second dash, if Rena doesn't jump, she will sprint forward and almost fall. | *Fun fact: When doing the second dash, if Rena doesn't jump, she will sprint forward and almost fall. |