Install - Charged Impulser/ModA: Difference between revisions

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m (Text replacement - "Dynamo Factory - Transform Reinforcement" to "Dynamo Factory - Enhanced Transformation")
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| align="left" | 99 || 296% × Duration
| align="left" | 99 || 296% × Duration
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== Skill Information (3/7/2019 Korean patch) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! Level Required !! Shockwave<br>Field (Physical) !! DP Recovery per<br>Successful Target !! MP Usage !! DP Usage !! Cooldown
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| align="left" | 99 || 818% × Duration || 5 || 120 MP || 30 DP || 11 Seconds
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| {{SkillText|Haste|80}} || 9.6 Seconds || {{SkillText|Evil|5}}
| {{SkillText|Haste|80}} || 9.6 Seconds || {{SkillText|Evil|5}}
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== [[Skill Traits]] (3/7/2019 Korean patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! colspan=2 | Haste Install - Charged Impulser !! Evil Install - Charged Impulser
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! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Add}}"
! Cooldown
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| {{SkillText|Haste|80}} || 8.8 Seconds || {{SkillText|Evil|5}}
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== Tips and Details ==
== Tips and Details ==
*When installing the skill or switching installs, the act will do 256% (128% in PvP) Physical Damage. This has a 3-second cooldown which is mitigated to 0.15 seconds by [[Dynamo Factory - Enhanced Transformation]].
*When installing the skill or switching installs, the act will do 256% (128% in PvP) Physical Damage. This has a 3-second cooldown which is mitigated to 0.15 seconds by [[Dynamo Factory - Enhanced Transformation]].
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== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
! KR !! NA !! PvE !! PvP
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| 03/07/2019 || - || colspan=2 align="left" |
{{buff|Cooldown decreased.}}
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