Hypersonic Stab: Difference between revisions
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<div style="float: right;">{{#ev:youtube|1K-s1x9oLIM|300}}</div> | <div style="float: right;">{{#ev:youtube|1K-s1x9oLIM|300}}</div> | ||
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<br> | |||
== Requirements == | == Requirements == | ||
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== Skill Information == | == Skill Information == | ||
{{VersionTabs | |||
{{{!}} cellspacing= | |NA= | ||
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill<br>Level''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
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{{!}} 1 | {{!}} 1 | ||
{{!}} align=center {{!}} 1247% | {{!}} align=center {{!}} 1247% | ||
{{!}} align=center | {{!}} align=center {{!}} 192% | ||
{{!}} align=center rowspan=7 {{!}} | {{!}} align=center rowspan=7 {{!}} 300 MP | ||
{{!}} rowspan=7 {{!}} 30 Seconds | {{!}} rowspan=7 {{!}} 30 Seconds | ||
{{!}}- | {{!}}- | ||
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{{!}} align=center {{!}} 479% | {{!}} align=center {{!}} 479% | ||
{{!}}} | {{!}}} | ||
== Damage Calculation at Level 5 == | |||
Normal: | |||
*1 mob = 1 hit each x 2370% (2370%) | *1 mob = 1 hit each x 2370% (2370%) | ||
*2 mob = 2 hit each x 2370% (4740%) | *2 mob = 2 hit each x 2370% (4740%) | ||
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*6 mob = 6 hit each x 2370% (14220%) | *6 mob = 6 hit each x 2370% (14220%) | ||
Awaken: | |||
*1 mob = 10 hit each x 364% (3640%) | *1 mob = 10 hit each x 364% (3640%) | ||
*2 mob = 20 hit each x 364% (7280%) | *2 mob = 20 hit each x 364% (7280%) | ||
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*5 mob = 20 hit each x 364% (7280%) | *5 mob = 20 hit each x 364% (7280%) | ||
*6 mob = 20 hit each x 364% (7280%) | *6 mob = 20 hit each x 364% (7280%) | ||
|KR= | |||
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill<br>Level''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken''' | |||
{{!}}- | |||
{{!}} 1 | |||
{{!}} align=center {{!}} % | |||
{{!}} align=center {{!}} % | |||
{{!}} align=center rowspan=5 {{!}} 300 MP | |||
{{!}} rowspan=5 {{!}} 30 Seconds | |||
{{!}}- | |||
{{!}} 2 | |||
{{!}} align=center {{!}} % | |||
{{!}} align=center {{!}} % | |||
{{!}}- | |||
{{!}} 3 | |||
{{!}} align=center {{!}} % | |||
{{!}} align=center {{!}} % | |||
{{!}}- | |||
{{!}} 4 | |||
{{!}} align=center {{!}} % | |||
{{!}} align=center {{!}} % | |||
{{!}}- | |||
{{!}} 5 (M) | |||
{{!}} align=center {{!}} 2777% | |||
{{!}} align=center {{!}} 426% | |||
{{!}}} | |||
== Damage Calculation at Level 5 == | |||
Normal: | |||
*1 mob = 1 hit each x 2777% (2777%) | |||
*2 mob = 2 hit each x 2777% (5554%) | |||
*3 mob = 3 hit each x 2777% (8331%) | |||
*4 mob = 4 hit each x 2777% (11108%) | |||
*5 mob = 5 hit each x 2777% (13885%) | |||
*6 mob = 6 hit each x 2777% (16662%) | |||
Awaken: | |||
*1 mob = 10 hit each x 426% (4260%) | |||
*2 mob = 20 hit each x 426% (8520%) | |||
*3 mob = 20 hit each x 426% (8520%) | |||
*4 mob = 20 hit each x 426% (8520%) | |||
*5 mob = 20 hit each x 426% (8520%) | |||
*6 mob = 20 hit each x 426% (8520%) | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Potentially one of the strongest 300 MPs in the game, being capable of doing well over | *Potentially one of the strongest 300 MPs in the game, being capable of doing well over +13000%. | ||
*The | *The first slice determines the number of targets, then multiplies the number of slashes. | ||
*Non-Awakened [[Hypersonic Stab]] deals more damage as the mob count goes higher. | *Non-Awakened [[Hypersonic Stab]] deals more damage as the mob count goes higher. | ||
** | **Best used for linear mobs. | ||
** | **More powerful than Awakened if hitting more than three enemies. | ||
*In [[Awakening Mode]], it will deal more hits, at a cost of lower damage. | *In [[Awakening Mode]], it will deal more hits, at a cost of lower damage. | ||
** | **Best used for small bosses. | ||
** | **Able to gain almost all your MP back on a mob. | ||
*The skill is plagued by several bugs | *The skill is plagued by several bugs. | ||
** Activating the skill right after Awakening(without moving an inch) will cause [[Raven]] to miss his targets all together. | |||
** This will trigger 'sliding' animation. | |||
*** Although the sliding animation has been fixed, the bug where Raven misses his targets still persists. | |||
* There is a damage dealt during the first slash, where Raven passes through targets. | |||
** Not shown in tool tip. | |||
** The damage further increases during Awakening. | |||
== Updates == | |||
*3/29/2012 KR | |||
** Increased Awaken damage. | |||
** Decreased Normal damage. | |||
*1/17/2013 KR | |||
** Increased both Normal and Awaken damage output. | |||
== Trivia == | == Trivia == | ||
*The miniboss of [[5-2]], [[5-2#Mini Boss: Stealthy Morfos|Stealthy Morfos]], uses a weaker variant of Hypersonic Stab. | *The miniboss of [[5-2]], [[5-2#Mini Boss: Stealthy Morfos|Stealthy Morfos]], uses a weaker variant of Hypersonic Stab. | ||
{{STSkills}} | {{STSkills}} | ||
[[Category:Sword_Taker_Skills]] | [[Category:Sword_Taker_Skills]] |