Mega Electron Ball: Justice: Difference between revisions
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*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | *The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | ||
**Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed | **Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed | ||
**Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies | **Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. | ||
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later. | *You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later. | ||
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X) | *The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X) |