Master of Infinity: Difference between revisions
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| [[Image:ISTrans5.png]] | | [[Image:ISTrans5.png]] | ||
| {{SkillType|P}} | | {{SkillType|P}} Increase Max MP. [[Iron Body]] will now add status effect immunity and for 5 seconds all successful command attack/Active skills will prevent enemies from dashing. (Effective after Iron Body is gone)<br>The MP burn from Brutal Slayer will now be absorbed.<br>When using [[Infinite Chaser]] and [[Infinite Strike]], [Master of Infinity] will be stacked (Max 5 Stacks). At Max Stacks, [Infinite Power] effect will be activated. | ||
[ | [Infinite Power]<br> | ||
*(Dungeon) | *(Dungeon) The following special active skill will not use MP and will not have cooldown. | ||
*(Arena) | *(Arena) The following special active skill will use half MP and have half the usual cooldown. | ||
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== Trivia == | == Trivia == | ||
*Both the buffs added by [[Master of Infinity]] during Iron Body share the same name. | *Both the buffs added by [[Master of Infinity]] during Iron Body share the same name. | ||
*NA tooltip mistakenly still includes the effects regarding [[Infinite: Flurry]] and [[Infinite Chaser]] despite it being removed. | |||
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