Wild Charge: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! Level Required !! Fist Blow (Magical) !! Charge | ! rowspan=2 | Level Required !! rowspan=2 |Fist Blow (Magical) !! colspan=2 | Charge !! rowspan=2 | Critical Chance !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Damage Increase !! Charge Time | |||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 4153% | | align="left" | 45 || rowspan=2 | 4153% || rowspan=2 | x1.5 || 1 Second || rowspan=2 | +50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 0.7 Second | | align="left" | [Enhanced] || 0.7 Second | ||
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! Level Required !! Fist Blow (Magical) | ! Level Required !! Fist Blow (Magical) | ||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 1582 | | align="left" | 45 || rowspan=2 | 1582% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
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! colspan=2 | Light Wild Charge !! colspan=2 | Critical Wild Charge | ! colspan=2 | Light Wild Charge !! colspan=2 | Critical Wild Charge | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! Attribute Effect !! MP Usage !! Attribute Effect !! MP Usage | ||
|- | |- | ||
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|130}} || 260 MP | | {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|130}} || 260 MP | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! Mode !! Regular !! [[Burning Nasod Hand]] | ! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Burning Nasod Hand]] | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Uncharged !! Charged !! Uncharged !! Charged | |||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:4153}}% | | {{formatnum:4153}}% || {{formatnum:{{#expr: 4153*1.5}}}}% | ||
| {{formatnum:{{#expr: 4153*1.12 round2}}}}% | | {{formatnum:{{#expr: 4153*1.12 round2}}}}% || {{formatnum:{{#expr: 4153*1.5*1.12 round2}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:1582}}% | | {{formatnum:1582}}% || {{formatnum:{{#expr: 1582*1.5}}}}% | ||
| {{formatnum:{{#expr: 1582*1.048 round2}}}}% | | {{formatnum:{{#expr: 1582*1.048 round2}}}}% || {{formatnum:{{#expr: 1582*1.5*1.048 round2}}}}% | ||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening. | *While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening. | ||
* | **Like any other form of Super Armor however, should you receive enough hits you will still be knocked down. | ||
* | *The skill takes 1 second after the initial animation to reach full charge, and will activate automatically slightly after it has reached full charge. | ||
*The skill will | |||
*[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill. | *[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill. | ||
**It also hits foes that are directly behind you. | **It also hits foes that are directly behind you. | ||
<br> | <br> | ||