Rising Slash/ModA: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
===NA===
*The '''Useful''' trait does not actually work for this version of the skill, and each blade will still only do a single hit, making it deal less damage.
*The skill can only be used if enemies are in front of you, and each of the 4 blades will target one enemy upon use.
**If there's less than 4 enemies, one of them will be targeted by the remaining blades.
*The blades will do damage to all enemies nearby, even those not targeted by the skill. As such, if all 4 blades appear in roughly the same area, all enemies there will take the skill's maximum damage.
===KR===
*The number of hits targets receive from the explosions are dependent on the target's height. A humanoid sized target will typically take 3 explosion hits.
*The number of hits targets receive from the explosions are dependent on the target's height. A humanoid sized target will typically take 3 explosion hits.
*This version's damage is near-identical to hitting 2 blades of the normal version, though it requires no specific positioning. However, this is only the case on enemies tall enough to take all 5 explosion hits, and hitting 2 blades on the normal version even on very very small targets is fairly trivial, limiting this version's use still.
*This version's damage is near-identical to hitting 2 blades of the normal version, though it requires no specific positioning. However, this is only the case on enemies tall enough to take all 5 explosion hits, and hitting 2 blades on the normal version even on very very small targets is fairly trivial, limiting this version's use still.
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== Old Version ==
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*In the past, '''[Mod] Rising Slash''' summoned four magic blades which spawned under opponents.
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