Rakshasa Inferno/ModA: Difference between revisions

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|Skill=Rakshasa Inferno
|Skill=Rakshasa Inferno
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{{tabs
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|dkqW8HHXb_Q|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| {{Force|YRTrans6.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Conjure the purifying flames of the Rakshasa and incinerate everything ahead.
|-
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| | {{SkillText|EnergyConsume|5}}
|}
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
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{{#ev:youtube|-|300|right}}
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| | {{SkillText|EnergyConsume|5}}
| {{SkillText|EnergyConsume|5}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Spirit Energy !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
! Energy Release !! Energy Explosion !! Energy Release !! Energy Explosion
|-
| align="left" | 99 || 710% || 912% || 9 || 9 || -5 || 120 MP || 25 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Ara}}"
! Energy Release !!  Energy Explosion
|-
| align="left" | 99 || 257% || 329%
|}
<br>
== Skill Information (09/11/2019 KR Patch) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
! colspan=2 | Haste Rakshasa Inferno !! Empowered Rakshasa Inferno
|- style="background:{{ColorSel|CharLight|Ara}}"
! Attribute Effect !! Cooldown !!  Attribute Effect
|-
| {{SkillText|Haste|80}} || 20 Seconds || {{SkillText|Empowered|120}}
|}
<br>
== [[Skill Traits]] (09/11/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Ara}}"
! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 710*9 + 912*9}}}}% || {{formatnum:{{#expr: 1.2*(710*9 + 912*9)}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 257*9 + 329*9}}}}% || {{formatnum:{{#expr: 1.2*(257*9 + 329*9)}}}}%
|}
<br>
== Total Damage (09/11/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
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== Tips and Details ==
== Tips and Details ==
=== NA ===
*This skill deals much less damage on a Super Armored player-sized target than its original version.
**However, when an enemy can be launched, it deals a bit more damage in PvE and slightly more damage in PvP in certain situations, making this skill more efficient for PvP.
*This version has a sour spot when a Super Armored player-sized target is hit while you are sticking to it. This makes this skill deal only a few hits.
=== KR ===
*The 7 energy spheres are launched very far forward, making it excellent for clearing rooms as the energy explosion they produce is also very high vertically.
*The 7 energy spheres are launched very far forward, making it excellent for clearing rooms as the energy explosion they produce is also very high vertically.
*As each of the explosions are a separate hitbox, it is possible to have 2 explosions connect on any enemy in the game positioned between two spheres. Only wide enough enemies like [[13-5|Iserlohn Core (2nd Room)]] can take all hits from the skill.
*Since each of the explosions are a separate hitbox, it is possible to have 2 explosions connect on any enemy in the game positioned between two spheres. Only wide enough enemies like [[13-5|Iserlohn Core (2nd Room)]] can take all hits from the skill.
<br>
<br>


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{{buff|MP Usage decreased.}}
{{buff|MP Usage decreased.}}
|-
|-
| 09/11/2019 || - || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
{{buff|Cooldown decreased<!-- 22 sec -->.}}
{{buff|Cooldown decreased<!-- 22 sec -->.}}
*'''Empowered''' trait changed to '''Critical'''.
*'''Empowered''' trait changed to '''Critical'''.