Thousand Star - Mega Charge: Difference between revisions

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*In some cases such as [[7-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
*In some cases such as [[7-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
*The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
*The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
*When used against [[6-6|Dark Nephilim]], the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward.  
*When used against [[Southern Gate|Dark Nephilim]], the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward.  
**There may also be a chance for the stars to 'go backwards' and prematurely hit a switch.  When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
**There may also be a chance for the stars to 'go backwards' and prematurely hit a switch.  When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, the gear or change the size of its shock balls. The gear itself does not grow or shrink.
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, the gear or change the size of its shock balls. The gear itself does not grow or shrink.