Commander's Mark: Difference between revisions

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m (→‎Tips and Details: testing atm)
(Skill info+, explained rocket damage (unclear before))
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|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
| '''Skill Level'''
| '''Skill Level'''
| '''Initial Impact Damage'''
| '''Max number of<br>marked targets'''
| '''Max number of targets<br>that can be marked'''
| '''Impact damage<br>(Physical)'''
| '''Damage of missiles'''
| '''Rocket damage<br>(Magic)'''
| '''Number of missiles'''
| '''Number of rockets'''
| '''Rocket cooldown'''
| '''Mark duration'''
| '''MP Usage'''
| '''MP Usage'''
| '''Cooldown'''
| '''Cooldown'''
|- align="center"
|- align="center"
| align="left" | 1
| align="left" | 1
| rowspan="8" | 3
| 100%
| 100%
| rowspan="8" | 3
| rowspan="8" | 20% of the trigger*
| rowspan="8" | 20%
| rowspan="2" | 1
| rowspan="2" | 1
| rowspan="8" | 2 seconds
| rowspan="8" | 15 seconds
| 24 MP
| 24 MP
| rowspan="8" | 10 seconds
| rowspan="8" | 10 seconds
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| 52 MP
| 52 MP
|}
|}
*The trigger is the hit that procs the rockets. E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), each rocket does 724.8% magic damage.


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*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*In PvP, a target can easily escape due to the small hitstun.
*In PvP, a target can easily escape due to the small hitstun.
 
*Allies in your party can trigger bombardment waves on the marked foe. These waves are independent from your own.
*Seems unable to proc any special effects, including [[Elements|elements.]]
*The skill note's 20% chance applies to each rocket, so it is possible to have a wave of super rockets.
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