Altar of Invocation: Difference between revisions
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(Rewrote Berthe Phase 1/2 to be more readable and concise. Also, be wary of unconfirmed theories like Soul Orb phase - they cannot be destroyed as far as we currently understand.) |
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*'''Spike:''' A blue spike will spawn on the map, occuping space. Can only be hit by comboes or active skills. | *'''Spike:''' A blue spike will spawn on the map, occuping space. Can only be hit by comboes or active skills. | ||
*'''Orb call:''' Two orbs will fall from the sky in two separate locations. | *'''Orb call:''' Two orbs will fall from the sky in two separate locations. | ||
**'''Light Orb:''' | **'''Light Orb:''' By taking it, you'll remove the ''statistics debuff'' from yourself. | ||
**'''Dark Orb:''' By taking it, after some seconds | **'''Dark Orb:''' By taking it, after some seconds you'll get debuffed by the '''Dark Shield''', which will constantly drain you 10% HP per second and prevent you from doing anything. It can be broken by comboes and active skills. | ||
*'''<font color=red> | *'''<font color=red>Heal :</font>''' The boss raises his hands and a yellow aura appears below him. He'll heal himself by 15x HP bars if no one has collected the '''Dark Orb'''. | ||
*'''<font color=red>Flame:</font>''' The boss will go on the stage's background and use '''Orb call''', while charging a flame that will kill everyone who makes contact with it. The '''Dark Shield''' will prevent you from dying and the '''<font color=red>Flame</font>''' will also break it. | *'''<font color=red>Flame:</font>''' The boss will go on the stage's background and use '''Orb call''', while charging a flame that will kill everyone who makes contact with it. The '''Dark Shield''' will prevent you from dying and the '''<font color=red>Flame</font>''' will also break it. | ||
*??? | *??? |