Kugel Blitz/ModA: Difference between revisions
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| {{formatnum:{{#expr: 507*3*1.2}}}}% | | {{formatnum:{{#expr: 507*3*1.2}}}}% | ||
| {{formatnum:{{#expr: 507*3*0.45*3}}}}% | | {{formatnum:{{#expr: 507*3*0.45*3}}}}% | ||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 507*1.1*6}}}}% | ||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 507*0.455*18}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
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| {{formatnum:{{#expr: 202*3*1.2}}}}% | | {{formatnum:{{#expr: 202*3*1.2}}}}% | ||
| {{formatnum:{{#expr: 202*3*0.45*3}}}}% | | {{formatnum:{{#expr: 202*3*0.45*3}}}}% | ||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 202*1.1*6}}}}% | ||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 202*0.455*18}}}}% | ||
|} | |} | ||
<br> | <br> | ||
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==Tips and Details== | ==Tips and Details== | ||
* | *It is possible to deal an extra 3 unaltered hits before the they pass through the field with '''Reactive''' and '''Fusion''' mode if used at point-blank range. Dealing an extra {{formatnum:{{#expr: 507*3}}}}% ({{formatnum:{{#expr: 202*0.455*18}}}}% in PvP) damage. | ||
*Maximum hit in '''Spectrum''' mode on a humanoid enemy requires the target to be positioned in such a way that they will get hit as soon as the skill passes through the spectrum field. | *Maximum hit in '''Spectrum''' mode on a humanoid enemy requires the target to be positioned in such a way that they will get hit as soon as the skill passes through the spectrum field. | ||
<br> | <br> |