Einherjar: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits. | *The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits. | ||
**Grenades | **Grenades do not inflict hitstun. | ||
**The correct way to perform {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. | |||
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately after. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once. | |||
***You can stay in midair mode after casting a skill in the same way you activated it. | |||
**Grenades are fired only from the first and last {{CX}} of a combo. | **Grenades are fired only from the first and last {{CX}} of a combo. | ||
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades. | |||
**Grenades are a decent source of extra damage if fired between skills in midair. Simply use {{CX}} after the first skill and cancel it with another. | |||
***This technique helps you stay in midair for longer as well. | |||
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps. | *'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps. | ||
*The skill can be stored by using it right before the screen goes dark during a room transition. | *The skill can be stored by using it right before the screen goes dark during a room transition. |