Extinction/ModA: Difference between revisions

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|  {{Force|PalePilgrimTSkill4.png}}
|  {{Force|PalePilgrimTSkill4.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} 고해의 렐릭으로 얼어붙은 공간을 소환한다. 공간안의 대상은 일정 시간동안 받는 피해가 증가한다. 공간을 향해 달의 파편이 쏟아지고 이후 공간이 소멸한다.
| {{SkillType|SA|B}}<br>{{SkillType|M}} Summons a frozen space with the Relic of Confession. Targets in the frozen space have their damage taken increased for a certain amount of time. Moon fragments rain down into the frozen space, and the space disappears afterwards.
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! Frozen Space !! Space Extinguish
! Frozen Space !! Space Extinguish
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| '''{{PvE}}''' || 438% || 1283% || 2012% || rowspan=2 | - || rowspan=2 | 1 || rowspan=2 | 7 || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 3 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 438% || 1283% || 2012% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 7 || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 3 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
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| '''{{PvP}}''' || 125% || 368% || 577%
| '''{{PvP}}''' || 125% || 368% || 577%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Mode !! Regular
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Noah}}"
! Per Window !! Total
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|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: }}}}%
| {{formatnum:{{#expr: 438*9 + 2012 + 1283}}}}% || {{formatnum:{{#expr: (438*9 + 2012)*7 + (1283*8)}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: }}}}%
| {{formatnum:{{#expr: 125*9 + 577 + 368}}}}% || {{formatnum:{{#expr: (125*9 + 577)*7 + (368*8)}}}}%
|}
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*Assumes 1 '''Pouring Fragment''' hit per window.
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== Tips and Details ==
== Tips and Details ==
*Only wide enough enemies can be hit by all the windows of the frozen space, as well as each of the pouring fragments.
*The pouring fragments will keep travelling until they come into contact with a platform or the ground.
*This version is much more consistent even for single targets, especially smaller enemies, while also having a higher damage potential on very wide enemies.
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