Einherjar: Difference between revisions
From Elwiki
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== Tips and Details == | == Tips and Details == | ||
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits. | *The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits. | ||
**Grenades do not inflict hitstun. | **Grenades do not inflict hitstun and are not affected by the [[ECP System|Over Strike]] buff or [[Key of Proof]]. | ||
**The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally. | **The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally. | ||
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once. | ***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once. | ||
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*The skill can be stored by using it right before the screen goes dark during a room transition. | *The skill can be stored by using it right before the screen goes dark during a room transition. | ||
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]). | **At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]). | ||
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