Soul Sigil: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
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! rowspan=3 | Spirit Body (Magical) !! colspan=3 | Enhanced Spirit Body<br>{{se|092|Move Slowdown||ed}} !! colspan="2" | Duration !! rowspan=3 | Cast Strike !! colspan=3 | Spirit Body | ! rowspan=3 | Spirit Body (Magical) !! colspan=3 | Enhanced Spirit Body<br>{{se|092|Move Slowdown||ed}} !! colspan="2" | Duration !! rowspan=3 | Cast Strike !! colspan=3 | Spirit Body | ||
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! rowspan=2 | Movement Speed !! rowspan=2 | Jump Speed !! rowspan=2 | Duration !! rowspan=2 | Solo !! rowspan=2 | Party !! rowspan=2 | Solo !! colspan=2 | Party | ! rowspan=2 | Movement Speed Decrease {{stat|m}} !! rowspan=2 | Jump Speed Decrease {{stat|m}} !! rowspan=2 | Duration !! rowspan=2 | Solo !! rowspan=2 | Party !! rowspan=2 | Solo !! colspan=2 | Party | ||
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! Per Sigil !! Sigil Count | ! Per Sigil !! Sigil Count | ||
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}} | }} | ||
*Damage calculations assume single target. | *Damage calculations assume single target. | ||
=== Miscellaneous === | === Miscellaneous === | ||
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*While the increased duration is meant to offset the lack of party members to receive a second Sigil, it is still more effective in a party. | *While the increased duration is meant to offset the lack of party members to receive a second Sigil, it is still more effective in a party. | ||
*This Active is a good option to obtain {{se|248|Gathered Soul}} stacks at a constant rate if needed, due to the hit interval roughly matching [[Soul Collector]]'s internal cooldown when you're not directly next to an enemy. | *This Active is a good option to obtain {{se|248|Gathered Soul}} stacks at a constant rate if needed, due to the hit interval roughly matching [[Soul Collector]]'s internal cooldown when you're not directly next to an enemy. | ||
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