Adsorb: Difference between revisions

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! rowspan=3 | Mode !! colspan="5" | Normal !! colspan="5" | {{tag|#E500FF||[Deep Rift Manifestation]|stroke=black}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan="5" | Normal !! colspan="5" | {{tag|#E500FF||[Deep Rift Manifestation]|stroke=black}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
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! rowspan="2" | Adsorb (Magical) !! colspan="2" | {{se|1105|Adsorb||pb}} !! colspan="2" | Max Hits !! rowspan="2" | Adsorb (Magical) !! colspan="2" | {{se|1106|Adsorb [Deep Rift Manifestation]||pb}} !! colspan="2" | Max Hits
! rowspan="2" | Adsorb (Magical) !! colspan="2" | {{se|1105|Adsorb}} !! colspan="2" | Max Hits !! rowspan="2" | Adsorb (Magical) !! colspan="2" | {{se|1106|Adsorb [Deep Rift Manifestation]}} !! colspan="2" | Max Hits
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! Magical Attack<br>Increase {{stat|m}} !! Duration !! Initial !! Mini Polypus !! Magical Attack<br>Increase {{stat|m}} !! Duration !! Initial !! Mini Polypus
! Magical Attack<br>Increase {{stat|m}} !! Duration !! Initial !! Mini Polypus !! Magical Attack<br>Increase {{stat|m}} !! Duration !! Initial !! Mini Polypus
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==Tips and Details==
==Tips and Details==
[[File:Adsorb Polypus.png|thumb|The second Polypus]]
[[File:Adsorb Polypus.png|thumb|Another Polypus]]
*Opponents hit by the initial cast will have a miniature polypus clinging onto them that deals continuous damage, much like [[Petit Angkor]].
*Opponents hit by the initial cast will have a miniature polypus clinging onto them that deals continuous damage, much like [[Petit Angkor]].
**However, unlike '''Petit Angkor''', the mini polypus cannot be shaken off.
**However, unlike '''Petit Angkor''', the mini polypus cannot be shaken off.
*A second mini polypus will be placed on your head during the attack.
**A second mini polypus will be placed on your head during the attack.
*The {{se|1105|Adsorb|tt=no}} cannot overwrite the {{se|1106|Adsorb [Deep Rift Manifestation]|tt=no}} buff.
**If the skill is cast in its regular form with {{se|1106|Adsorb [Deep Rift Manifestation]|tt=no}} active, the damage will occur, but you will neither refresh 'nor extend the buff duration.
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