Elwiki:Editing Rules: Difference between revisions

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Tags: Mobile edit Mobile web edit
Tags: Mobile edit Mobile web edit
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*Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]].
*Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]].
As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects. Also, DO add basic character systems such as [[Way of the Sword|Destruction Mode]] along with effects that modify the system; either directly or by providing an additional effect that you cannot opt out of, such as [[Oracle]].
As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects. Also, DO add basic character systems such as [[Way of the Sword|Destruction Mode]] along with effects that modify the system; either directly or by providing an additional effect that you cannot opt out of, such as [[Oracle]].
Additionally, if the skill's total damage depends on the environment, such as [[Orchid Fall], DO NOT add its max damage - limit the table to average damage exclusively.
 
Additionally, if the skill's total damage depends on the environment, such as [[Orchid Fall]], DO NOT add its max damage - limit the table to average damage exclusively.


We have recently introduced [[Template:Damage]] into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Eternal Fog]]. If the template's documentation doesn't cover your specific case, should you consider either using variables like [[Carpet Bombing]] or hardcoding the calculation like [[Chaos Cannon]].
We have recently introduced [[Template:Damage]] into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Eternal Fog]]. If the template's documentation doesn't cover your specific case, should you consider either using variables like [[Carpet Bombing]] or hardcoding the calculation like [[Chaos Cannon]].