Savage White-Ghost's Castle: Difference between revisions

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! colspan=3 | Hadron's Copy
! colspan=3 | Hadron's Copy
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| align=center width=5% | {{tt|[[File:Red Hadron Head.png|60px]]|[[File:Red hadron.png|100px]]}}
A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
| colspan=2 align=center width=95% | A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
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! width=60px | Monster Image !! width=50% | Boss Attacks !! width=50% | Tips
! colspan=2 width=50% | Boss Attacks !! width=50% | Tips
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| rowspan=5 | {{tt|[[File:Red Hadron Head.png|60px]]|[[File:Red hadron.png|100px]]}}
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*'''<font color=red>Axe Swing:</font>''' Red Hadron's Copy swings his axe in front of him. If you get hit, you'll receive the {{se|593|Ember of Retribution||ed}} debuff for 5 seconds.
*'''<font color=red>Axe Swing:</font>''' Red Hadron's Copy swings his axe in front of him. If you get hit, you'll receive the {{se|593|Ember of Retribution||ed}} debuff for 5 seconds.
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*'''Axe Wave:''' Red Hadron's Copy creates a shockwave that goes forward by swinging his axe from the ground.
*'''Axe Wave:''' Red Hadron's Copy creates a shockwave that goes forward by swinging his axe from the ground.
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*'''Charge:''' Red Hadron's Copy charges forward, dealing damage as it moves.
*'''Charge:''' Red Hadron's Copy charges forward, dealing damage as it moves.
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*'''Devastating Charge:''' A random player is teleported to the right side of Red Hadron's Copy's arena, and locked in place for 30 seconds. Red Hadron's Copy then does a stronger version of '''Charge''', aiming for the stunned player. Every time the charge connects with a different player than the stunned target, the final hit on them will have its damage reduced. If no one else was hit, the stunned player will die when Red Hadron's Copy gets to them. Players must spread out between the boss and the stunned player to share the damage of the attack between them. Afterwards, Red Hadron's Copy becomes exhausted for a short period of time, and '''Overwhelming Defense''' will not activate for this duration. Attack pattern can be seen [[Media:DevastatingCharge.gif|'''here''']]
*'''Devastating Charge:''' A random player is teleported to the right side of Red Hadron's Copy's arena, and locked in place for 30 seconds. Red Hadron's Copy then does a stronger version of '''Charge''', aiming for the stunned player. Every time the charge connects with a different player than the stunned target, the final hit on them will have its damage reduced. If no one else was hit, the stunned player will die when Red Hadron's Copy gets to them. Players must spread out between the boss and the stunned player to share the damage of the attack between them. Afterwards, Red Hadron's Copy becomes exhausted for a short period of time, and '''Overwhelming Defense''' will not activate for this duration. Attack pattern can be seen [[Media:DevastatingCharge.gif|'''here''']]
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*'''<font color=red>Shockwave Swing:</font>''' Red Hadron's Copy charges up a deadly swing that sends out shockwaves across the entire map, killing all players regardless of where they are. The attack can only be nullified by gathering every player inside the red box-shaped area in front of the boss. Red Hadron's Copy is vulnerable to attacks while charging up the attack and '''Overwhelming Defense''' will not activate for this duration, allowing for high damage to be dealt to it.
*'''<font color=red>Shockwave Swing:</font>''' Red Hadron's Copy charges up a deadly swing that sends out shockwaves across the entire map, killing all players regardless of where they are. The attack can only be nullified by gathering every player inside the red box-shaped area in front of the boss. Red Hadron's Copy is vulnerable to attacks while charging up the attack and '''Overwhelming Defense''' will not activate for this duration, allowing for high damage to be dealt to it.
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! colspan=3 | Hadron's Copy
! colspan=3 | Hadron's Copy
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| align=center width=5% | {{tt|[[File:Blue Hadron Head.png|60px]]|[[File:Blue hadron.png|100px]]}}
A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
| colspan=2 align=center width=95% | A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
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! width=60px | Monster Image !! width=50% | Boss Attacks !! width=50% | Tips
! colspan=2 width=50% | Boss Attacks !! width=50% | Tips
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| rowspan=4 | {{tt|[[File:Blue Hadron Head.png|60px]]|[[File:Blue hadron.png|100px]]}}
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*'''<font color=red>Explosion:</font>''' Blue Hadron's Copy channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the {{se|593|Ember of Retribution||ed}} debuff for 5 seconds.
*'''<font color=red>Explosion:</font>''' Blue Hadron's Copy channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the {{se|593|Ember of Retribution||ed}} debuff for 5 seconds.
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*'''<font color=red>Blue Flame:</font>''' Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
*'''<font color=red>Blue Flame:</font>''' Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
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*'''<font color=red>Link:</font>''' Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
*'''<font color=red>Link:</font>''' Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
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*'''<font color=red>Ultimate:</font>''' The boss charges up a devastating attack that wil send magic chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.
*'''<font color=red>Ultimate:</font>''' The boss charges up a devastating attack that wil send magic chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.
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! colspan=3 | Hadron
! colspan=3 | Hadron
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| align=center width=5% | {{tt|[[File:Hadron.png|60px]]|[[File:Hadron P1.png|150px]]}}
A White-Ghost Army top rank and a martial arts master of his own right. A challenge for those who enter the castle.
| colspan=2 align=center width=95% | A White-Ghost Army top rank and a martial arts master of his own right. A challenge for those who enter the castle.
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! width=60px | Monster Image !! width=50% | Boss Attacks !! width=50% | Tips
! colspan=2 width=50% | Boss Attacks !! width=50% | Tips
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| rowspan=4 | {{tt|[[File:Hadron.png|60px]]|[[File:Hadron P1.png|150px]]}}
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*'''Stab:'''  Hadrons stabs right in front of him.
*'''Stab:'''  Hadrons stabs right in front of him.
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*'''<font color=red>Red sphere:</font>''' Hadron creates a red sphere in front of him. This sphere will suction players into it, dealing damage before vanishing.
*'''<font color=red>Red sphere:</font>''' Hadron creates a red sphere in front of him. This sphere will suction players into it, dealing damage before vanishing.
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*'''<font color=red>Leap & Fall:</font>''' Hadron jumps and stays airborn for some seconds before diving down, dealing damage on the impact.
*'''<font color=red>Leap & Fall:</font>''' Hadron jumps and stays airborn for some seconds before diving down, dealing damage on the impact.
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*'''<font color=red>Dimension Slash:</font>''' Hadron will send a barrage of afterimages of himself which zoom across the screen at vertical, horizontal, and diagonal angles in rapid succession. The areas are indicated by a yellow wind. He will finish the attack with a Leap & Fall.
*'''<font color=red>Dimension Slash:</font>''' Hadron will send a barrage of afterimages of himself which zoom across the screen at vertical, horizontal, and diagonal angles in rapid succession. The areas are indicated by a yellow wind. He will finish the attack with a Leap & Fall.
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| align=center | {{tt|[[File:Hadron Phase 2 Head.png|60px]]|[[File:Hadron P2(Front).png|250px]]}}
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After reaching 150 HP bars, Hadron will send playing into the rafters, Hadron takes flight.
After reaching 150 HP bars, Hadron will send playing into the rafters, Hadron takes flight.
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| rowspan=5 | {{tt|[[File:Hadron Phase 2 Head.png|60px]]|[[File:Hadron P2(Front).png|250px]]}}
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*'''Spheres:''' Right at the start of Phase 2, some spheres will form on the ground. By touching them, they'll send you up to the next platform. After getting up, you'll suffer [[Status_Effects|Confusion]] for 5 seconds. Everyone who stays on the bottom floor will die after some seconds.
*'''Spheres:''' Right at the start of Phase 2, some spheres will form on the ground. By touching them, they'll send you up to the next platform. After getting up, you'll suffer [[Status_Effects|Confusion]] for 5 seconds. Everyone who stays on the bottom floor will die after some seconds.
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*The orbs will not launch you if you are currently in a super armor state. So it is recommended for characters who can apply super armor to refrain from doing so when Hadron is close to transitioning phases.
*The orbs will not launch you if you are currently in a super armor state. So it is recommended for characters who can apply super armor to refrain from doing so when Hadron is close to transitioning phases.
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*'''<font color=red>Feather Shooting:</font>''' Hadron teleports itself between the two map's corners, shooting out green projectiles.
*'''<font color=red>Feather Shooting:</font>''' Hadron teleports itself between the two map's corners, shooting out green projectiles.
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*'''<font color=red>Purple sphere:</font>''' Hadron launches a purple projectile, drastically pushing you back.
*'''<font color=red>Purple sphere:</font>''' Hadron launches a purple projectile, drastically pushing you back.
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*'''<font color=red>Dimension Slash:</font>''' Same as in phase 1, but the afterimage attack lasts longer and getting hit by them inflicts [[Status_Effects|Wound]] for 5 seconds.
*'''<font color=red>Dimension Slash:</font>''' Same as in phase 1, but the afterimage attack lasts longer and getting hit by them inflicts [[Status_Effects|Wound]] for 5 seconds.
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*'''<font color=red>Tornado:</font>''' Hadron spins in the center of the map, causing a tornado to appear. The tornado will constantly push you towards the nearest edge, while also shooting green projectiles every few seconds. Getting hit by the tornado will inflict 15 of cooldowns to all your potions.
*'''<font color=red>Tornado:</font>''' Hadron spins in the center of the map, causing a tornado to appear. The tornado will constantly push you towards the nearest edge, while also shooting green projectiles every few seconds. Getting hit by the tornado will inflict 15 of cooldowns to all your potions.
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! colspan=3 | Haivan
! colspan=3 | Haivan
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| align=center width=5% | {{tt|[[File:Raid Haivan Head.png|60px]]|[[File:Haivan.PNG|250px]]}}
The final trial within the castle, Haivan himself mounted on his weaponized vehicle.
| colspan=2 align=center width=95% | The final trial within the castle, Haivan himself mounted on his weaponized vehicle.
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! width=60px | Monster Image !! width=50% | Boss Attacks !! width=50% | Tips
! colspan=2 width=50% | Boss Attacks !! width=50% | Tips
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| rowspan=7 | {{tt|[[File:Raid Haivan Head.png|60px]]|[[File:Haivan.PNG|250px]]}}
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*'''<font color=red>Lasers:</font>''' Yellow lasers are constantly falling down the map. If you get hit by them, you may fall down and die.
*'''<font color=red>Lasers:</font>''' Yellow lasers are constantly falling down the map. If you get hit by them, you may fall down and die.
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*'''<font color=red>Missile Spread:</font>''' Haivan quickly releases a spread of missiles, starting right under him and then arching out until it forms a  180° degree angle.
*'''<font color=red>Missile Spread:</font>''' Haivan quickly releases a spread of missiles, starting right under him and then arching out until it forms a  180° degree angle.
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*'''<font color=red>Focus Fire:</font>''' Haivan marks a player and focuses fire on them.  
*'''<font color=red>Focus Fire:</font>''' Haivan marks a player and focuses fire on them.  
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*Haivan can angle his missiles at a maximum of 180° degrees, making you impossible to hit if you're above him during this attack.
*Haivan can angle his missiles at a maximum of 180° degrees, making you impossible to hit if you're above him during this attack.
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*'''<font color=red>Side Lasers: </font>'''Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one.
*'''<font color=red>Side Lasers: </font>'''Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one.
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*'''Land Mine:''' Flying machines can sometimes install landmines on the ground. They explode upon being stepped on.
*'''Land Mine:''' Flying machines can sometimes install landmines on the ground. They explode upon being stepped on.
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*'''<font color=red>Head Bomb:</font>''' Haivan will send out a small flying drone will attach to a player appearing over the person's head, where [[Titles]] are. This drone explodes after a while without dealing damage, but if the person with the drone is too near other people, it will kill everyone in range but not the person who has it. If the affected players are still alive, it additionally inflicts a debuff that disables them from using potions and puts them on cooldown.
*'''<font color=red>Head Bomb:</font>''' Haivan will send out a small flying drone will attach to a player appearing over the person's head, where [[Titles]] are. This drone explodes after a while without dealing damage, but if the person with the drone is too near other people, it will kill everyone in range but not the person who has it. If the affected players are still alive, it additionally inflicts a debuff that disables them from using potions and puts them on cooldown.
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*'''<font color=red>Carpet Bomb:</font>''' Haivan marks the entire map but a single spot. Move into this spot to avoid the missile attack, which instantly kills you. Haivan does this attack twice in a row, but the safe spot doesn't change.
*'''<font color=red>Carpet Bomb:</font>''' Haivan marks the entire map but a single spot. Move into this spot to avoid the missile attack, which instantly kills you. Haivan does this attack twice in a row, but the safe spot doesn't change.
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