Magic Missile: Difference between revisions
From Elwiki
(Changed Skill Traits to use template (mostly)) |
(Changed Total Damage to better distinguish max hits with the skill trait; added Affected by Action Speed) |
||
Line 53: | Line 53: | ||
<br> | <br> | ||
== Total Damage == | == Extra Information == | ||
{{Damage | === Total Damage === | ||
{{Damage | |||
|dmg=322 | |dmg=322 | ||
|pvp_dmg=254 | |pvp_dmg=254 | ||
|hits=7 | |hits=7 | ||
|awk_hits=11 | |awk_hits=11 | ||
| | |avg_hits=10 <!-- Persistent trait --> | ||
| | |avg_awk_hits=14 <!-- Persistent trait + awakening --> | ||
}} | }} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha" | |||
|- | |||
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Skill Traits|Persistent]] | |||
|- | |||
! Regular !! [[Awakening Mode]] !! Regular !! [[Awakening Mode]] | |||
|- | |||
| {{PvE}} || {{#var: total_damage}} || {{#var: total_damage_awk}} || {{#var: avg_damage}} || {{#var: avg_damage_awk}} | |||
|- | |||
| {{PvP}} || {{#var: total_damage_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: avg_damage_pvp}} || {{#var: avg_damage_awk_pvp}} | |||
|} | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha" | |||
|- | |||
! Affected By Action Speed | |||
|- | |||
| {{Check|P}} | |||
|} | |||
<br> | <br> | ||
Line 71: | Line 90: | ||
*While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies. | *While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies. | ||
*[[Magic Missile]] will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the missile, as its lack of hitstun for most of its lifetime will prevent it from cancelling the skill freeze. | *[[Magic Missile]] will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the missile, as its lack of hitstun for most of its lifetime will prevent it from cancelling the skill freeze. | ||
*Only your initial casting animation is affected by action speed; the missile will always travel and attack at the same speed. | |||
<br> | <br> | ||