Blooming Mineral Field: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 61: Line 61:
| colspan=2 |
| colspan=2 |
*'''{{color|red|Target}}:''' A random player will be targeted with a purple aura, which will explode after 3 seconds and deal lethal damage. The damage is reduced for every player stacked with the target.
*'''{{color|red|Target}}:''' A random player will be targeted with a purple aura, which will explode after 3 seconds and deal lethal damage. The damage is reduced for every player stacked with the target.
**In Solo Mode, a reticle will appear somewhere on the map, standing within the reticle will render you immune to the explosion's damage.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**The reticle will appear somewhere on the map, standing within the reticle will render you immune to the explosion's damage.
|  
|  
*It is possible to survive this pattern with just 2 players stacked together.
*It is possible to survive this pattern with just 2 players stacked together.
*This attack is extremely lag sensitive. It is possible for the targeted player to explode immediately if they are not with another player when the mark spawns.
*This attack is extremely lag sensitive. It is possible for the targeted player to explode immediately if they are not with another player when the mark spawns.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**The reticle comes out at a delay, making the margin for getting into position extremely tight. Paired with the detection radius for the safe zone being uncharacteristically small compared to the visual, successfully avoiding this attack is very difficult.
|-
|-
| colspan=2 |
| colspan=2 |
Line 150: Line 153:
| colspan=2 |
| colspan=2 |
*{{color|red|Point Explosion - Party|b=1}}: A random player will be inflicted with a {{color|red|red aura}} that explodes after roughly 3 seconds, dealing lethal damage. Much like the {{color|red|Target|b=1}} mechanic from Phase 1, players must stack together to reduce and share the damage.
*{{color|red|Point Explosion - Party|b=1}}: A random player will be inflicted with a {{color|red|red aura}} that explodes after roughly 3 seconds, dealing lethal damage. Much like the {{color|red|Target|b=1}} mechanic from Phase 1, players must stack together to reduce and share the damage.
**In Solo Mode the mark will appear at a random location on the map instead of on a player, standing in the mark will completely avoid damage.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**The mark will appear on top of the player, but will not follow them, standing in the mark will completely avoid damage.
|
|
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
Line 158: Line 162:
| colspan=2 |
| colspan=2 |
*{{color|red|Point Explosion - Solo|b=1}}: A random player will be inflicted with a {{color|blue|blue aura}} that explodes after roughly 3 seconds, dealing lethal damage to any other players nearby.
*{{color|red|Point Explosion - Solo|b=1}}: A random player will be inflicted with a {{color|blue|blue aura}} that explodes after roughly 3 seconds, dealing lethal damage to any other players nearby.
**In Solo Mode the mark will appear at a random location on the map instead of on a player.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**The mark will appear on top of the player, but will not follow them.
|
|
*The range of the explosion is roughly the size of the visual, so the marked player does not need to be too far away from the party.
*The range of the explosion is roughly the size of the visual, so the marked player does not need to be too far away from the party.