'''Nature's Spirit''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.''' Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena. Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them. When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.'''
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. The orb deals splash damage, ignores defense, and the does not knock down. For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill.
When Eve enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.
In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.
When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield and absorb the damage. While the Core covers Eve in the Shield, pressing or will allow Eve to phase to the back of the target. The Core however disappears after defending and will appear again after Eve does some hits.
By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Eun Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode.
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads.
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used Shadow Knot (which usually gains 1 spirit energy when used) and cancel with Tiger Claw, you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
Unlike other characters' awakening, Add's awakening is called the Dynamo mode (DP Mode). Another name for DP Mode is Configuration Mode. When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged. While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode. Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze. Able to execute DP combos extension depending on job advancements. Able to negate the usage of DP for a skill which uses DP.
When Add goes into DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills. Skills will only be boosted if Add is in DP mode.