Chain Fireball: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
<tabber>
=NA
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
|- style="background:#EE82EE"
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|-
|-
| align="left" | 21 || -* || colspan="2" | 273% || 364%
| align="left" | 21 || -* || colspan="2" | 273% || 364%
|}
|-|
=KR
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="3" | Damage (Magical) !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#EE82EE"
! First !! Second !! Third
|-
| align="left" | 1 || rowspan=3 | 0 || colspan="2" | 237% || 369% || rowspan="21" | 3 || rowspan="21" | 80 MP || rowspan="21" | 7 Seconds
|-
| align="left" | 2 || colspan="2" | 242% || 377%
|-
| align="left" | 3 || colspan="2" | 248% || 386%
|-
| align="left" | 4 || 1 || colspan="2" | 253% || 394%
|-
| align="left" | 5 || 3 || colspan="2" | 258% || 402%
|-
| align="left" | 6 || 5 || colspan="2" | 264% || 411%
|-
| align="left" | 7 || 7 || colspan="2" | 269% || 419%
|-
| align="left" | 8 || 9 || colspan="2" | 274% || 427%
|-
| align="left" | 9 || 11 || colspan="2" | 280% || 435%
|-
| align="left" | 10 || 13 || colspan="2" | 285% || 444%
|-
| align="left" | 11 || 15 || colspan="2" | 290% || 452%
|-
| align="left" | 12 || 17 || colspan="2" | 296% || 460%
|-
| align="left" | 13 || 19 || colspan="2" | 301% || 469%
|-
| align="left" | 14 || 21 || colspan="2" | 306% || 477%
|-
| align="left" | 15 || 23 || colspan="2" | -% || -%
|-
| align="left" | 16 || 25 || colspan="2" | -% || -%
|-
| align="left" | 17 || 27 || colspan="2" | -% || -%
|-
| align="left" | 18 || 29 || colspan="2" | -% || -%
|-
| align="left" | 19 || 31 || colspan="2" | -% || -%
|-
| align="left" | 20 (M) || 33 || colspan="2" | -% || -%
|-
| align="left" | 21 || -* || colspan="2" | -% || -%
</tabber>
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
<br>
<br>

Revision as of 17:24, 24 May 2014

[Active] Aisha casts 3 consecutive fireballs. The third fireball will have increased size, power, and will Burn any opponent hit by it.


Requirements

Class Master Level Required SP Cost Per Level
Magician Lv. 20 0 - 33 2


Skill Information

NA =KR
Skill Level Level Required Damage (Magical) Max Hits MP Usage Cooldown
First Second Third
1 0 188% 251% 3 80 MP 7 Seconds
2 192% 257%
3 196% 262%
4 1 201% 268%
5 3 205% 274%
6 5 209% 279%
7 7 213% 285%
8 9 218% 291%
9 11 222% 296%
10 13 226% 302%
11 15 230% 307%
12 17 235% 313%
13 19 239% 319%
14 21 243% 324%
15 23 247% 330%
16 25 251% 336%
17 27 256% 341%
18 29 260% 347%
19 31 264% 353%
20 (M) 33 268% 358%
21 -* 273% 364%
Skill Level Level Required Damage (Magical) Max Hits MP Usage Cooldown
First Second Third
1 0 237% 369% 3 80 MP 7 Seconds
2 242% 377%
3 248% 386%
4 1 253% 394%
5 3 258% 402%
6 5 264% 411%
7 7 269% 419%
8 9 274% 427%
9 11 280% 435%
10 13 285% 444%
11 15 290% 452%
12 17 296% 460%
13 19 301% 469%
14 21 306% 477%
15 23 -% -%
16 25 -% -%
17 27 -% -%
18 29 -% -%
19 31 -% -%
20 (M) 33 -% -%
21 -* -% -%

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Skill Note

Name: Burn Baby Burn(NA) / Re-fry Method(KR)

Description: Increases the duration of the burn effect by 10 seconds.

Tips and Details

  • Decent crowd skill early on due to the piercing effect.
  • The skill no longer has invincibility frames. If you are hit while casting the skill, it will cancel immediately.


Updates

  • 06/27/13 KR
    • Special Active -> Active
  • 07/11/2013 KR
    • MP Cost decreased to 80 from 100.
    • Now affected by Fireball Study (MP consumption only reduce half of passive)
    • If you learn Freezing Point Research, this skill now converted to ice balls and damage increased depended of what level of passive.
  • 05/15/2014 KR
    • 3rd Fireball is Doesn't Knockdown.
    • Damage Increase(?).