Reflective Kick: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
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* Can be useful in [[5-3]]'s boss fight and [[5-4]] as it can reflect the arrows of the background archers. Also very useful to reflect [[Magic Missile]] in the [[3-4|Dragon's Nest]]. | * Can be useful in [[5-3]]'s boss fight and [[5-4]] as it can reflect the arrows of the background archers. Also very useful to reflect [[Magic Missile]] in the [[3-4|Dragon's Nest]]. | ||
* Has a lengthy range; hits a bit above and behind you. | * Has a lengthy range; hits a bit above and behind you. | ||
* Has instant activation, meaning it cannot be intercepted once triggered. | * Has instant activation, meaning it cannot be intercepted once triggered. | ||
* Reflect Kick can chained to drastically increase the damage of the reflected projectile. (For example: 1st hit: 500*300% = 1500 , 2nd hit: 1500*300% = 4500 and so on.) | |||
{{SRSkills}} | {{SRSkills}} | ||
{{CRSkills}} | {{CRSkills}} |
Revision as of 01:39, 19 July 2011
File:Reflect Kick.png |
[Active] Rena performs a stationary somersault. Kicks and lifts, straight up, nearby mobs. The kicking motion can reflect magical projectile attack. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Sniping Ranger |
Lv5 | 55SP |
- | - |
Combat Ranger |
Skill Information
Skill Lv | Max Hits | Damage | MP Usage |
Cool Down | |
Initial Kick (physical) |
Reflected Projectiles (magical) | ||||
1 | 1 |
200% | 200% | 30MP | 6 Seconds |
2 | 250% | 250% | |||
3 (M) | 300% | 300% | |||
4 | ???% | ???% | |||
5 | ???% | ???% |
Skill Note
Reduces cooldown by 1 second.
Tips and Details
- Can be useful in 5-3's boss fight and 5-4 as it can reflect the arrows of the background archers. Also very useful to reflect Magic Missile in the Dragon's Nest.
- Has a lengthy range; hits a bit above and behind you.
- Has instant activation, meaning it cannot be intercepted once triggered.
- Reflect Kick can chained to drastically increase the damage of the reflected projectile. (For example: 1st hit: 500*300% = 1500 , 2nd hit: 1500*300% = 4500 and so on.)