Vibe Shot: Difference between revisions

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| align="left" | 1 || rowspan="2" | 60 || 4% || 100% || +2% || rowspan="5" | 3
| align="left" | 1 || rowspan="2" | 60 || 4% || 100% || +2% || rowspan="5" | 3
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| align="left" | 2 || 6% || 108% || +3%
| align="left" | 2 || 6% || 107.5% || +3%
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| align="left" | 3 || 63 || 8% || 115% || +4%
| align="left" | 3 || 63 || 8% || 115% || +4%
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| align="left" | 4 || 67 || 10% || 123% || +5%
| align="left" | 4 || 67 || 10% || 122.5% || +5%
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| align="left" | 5 || 71 || 12% || 130% || +6%
| align="left" | 5 || 71 || 12% || 130% || +6%

Revision as of 09:40, 30 June 2014

File:SI VIBRATIONSHOT.png [Passive] Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.


Requirements

  • NA
Class Master Level Required SP Cost per Level Alternative Skill Requirement
Grand Archer Lv. 20 60 5 Nature's Sense Level 60 Layer Skill Quest

|-| KR=

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Grand Archer Lv. 20 60 5 Inducing Nature Level 60 Layer Skill Quest


Skill Information

Skill Level Required Level Chance Of
Effect
Damage
(Magical)
MP Regen
when Hit
Max Number
of Targets
1 60 4% 100% +2% 3
2 6% 107.5% +3%
3 63 8% 115% +4%
4 67 10% 122.5% +5%
5 71 12% 130% +6%


Tips and Details

  • The vibrations do not generate MP for Rena.
    • However, they DO generate MP for the opponent.
  • The vibrations add to Rena's awakening gauge like a regular hit.
  • The vibrations cannot trigger elemental effects on weapons.
  • If skill points are invested in Arrow Mastery:
    • The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
    • The vibration will gain the damage boost from Arrow Mastery.
  • When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.


Updates