Lunatic Scud: Difference between revisions
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==Tips and Details== | ==Tips and Details== | ||
*At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect. | *At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect. | ||
*The stun gun effect may | *The stun gun effect may look like "Atomic Blaster- Plasma Gun" with a larger range, but it actually fires out mini electron balls which will home on targets and stun them. | ||
*Eve can move before the skill | *Eve can move before the skill ends which can be used to catch and start a new combo, because the skill will launch the enemies toward Eve if they were caught inside the explosion zone(not outside). | ||
<br> | <br> | ||
{{CNKRSkills}} | {{CNKRSkills}} | ||
[[Category:Hyper_Active_Skills]] | [[Category:Hyper_Active_Skills]] |
Revision as of 02:32, 13 January 2015
Requirements
Class | Master | Level Required | SP Cost Per Level | Skill Requirement |
---|---|---|---|---|
Code: Nemesis | Lv. 20 | 65 | 10 | Hyper Skill Quest |
Skill Information
Tips and Details
- At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect.
- The stun gun effect may look like "Atomic Blaster- Plasma Gun" with a larger range, but it actually fires out mini electron balls which will home on targets and stun them.
- Eve can move before the skill ends which can be used to catch and start a new combo, because the skill will launch the enemies toward Eve if they were caught inside the explosion zone(not outside).