Archenemy: Difference between revisions

14 bytes added ,  20 February 2012
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Arcenemy.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Arcenemy.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. In [[Awakening Mode]] the javelins explode on contact, increasing the damage output.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. In [[Awakening Mode]] the javelins explode on contact, increasing the damage output.
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! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage (Magical)'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP Usage</span><br>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP Usage</span><br>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cool Down'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cool Down'''
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== Skill Note ==
== [[Skill Note]] ==
Causes each javelin to hit twice due to the explosion.<br>
Each javelin will hit twice instead of once.<br>
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*With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
*With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
*Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX.
*Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX.
*Each javelin also resets the KD amount from the attack you used to launch the javelin. Let's say you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will reset 1 KD value.
*Each javelin also lowers the KD amount from the attack you used to launch the javelin. For example, you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will lower 1 KD value.


{{OTSkills}}
{{OTSkills}}
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