Magic Chain/pl: Difference between revisions
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Revision as of 14:43, 12 May 2015
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Rune Slayer | Lv. 20 | 50 | 4 | Rune Mastery |
Skill Information
Skill Level | Required Level | Activation Chance |
Power Chain | |
---|---|---|---|---|
Magic Defense | Duration | |||
1 | 50 | 5% | -40% | 6 seconds |
2 | 6% | -45% | ||
3 | 53 | 7% | -50% | |
4 | 57 | 8% | -55% | |
5 | 61 | 9% | -60% | |
6 | 65 | 10% | -65% | |
7 | 69 | 11% | -70% | |
8 | 73 | 12% | -75% |
Tips and Details
- Power Chain is only triggered by regular attacks and Actives; Special Actives do not apply.
- Opponents under the effect of this skill are marked with a Power Chain icon.
- This is one of the most important skills a Rune Slayer should have since it takes off a good amount of magic defense, which makes it ideal to use when in a party and playing in secret dungeons.
- Combining this with Freezing creates a large gap, so you may want to consider having a person carry Freezing in a Magical Attack-focused party.
Updates
- 07/11/2013 KR
- Reduced chance and Mag Defense increasement.
- 14/02/2013 KR
- Increased activation chance.