Shooting Star: Difference between revisions
From Elwiki
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*Slightly increased MP regen given to the skill after the 07/28/11 character re-balance (~+10mp). | *Slightly increased MP regen given to the skill after the 07/28/11 character re-balance (~+10mp). | ||
*While he is Shooting Guardian, he requires Heavy Railgun | *While he is Shooting Guardian, he requires Heavy Railgun | ||
*The Path is removed once he becomes Deadly Chaser. | |||
{{SGSkills}} | {{SGSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 14:01, 1 August 2012
Requirements
Shooting Guardian |
Skill Information
NA
Skill Level | Damage | Number of Missiles | Max hit | MP Usage | Cool Down | |||
Missile | Splash | Normal | Awakened | Normal | Awakened | |||
1 | 203% Magical Damage | 18% Magical Damage | 12 | 15 | 24 hits | 30 hits | 300 MP | 30 seconds |
2 | 243% Magical Damage | 21% Magical Damage | ||||||
3 | 284% Magical Damage | 25% Magical Damage | ||||||
4 | 324% Magical Damage | 29% Magical Damage. | ||||||
5 (M) | 385% Magical Damage | 34% Magical Damage |
KR
Skill Level | Damage | Number of Missiles | Max hit | MP Usage | Cool Down | ||
Normal | Awakened | Normal | Awakened | ||||
1 | 12 | 15 | 24 hits | 30 hits | 300 MP | 30 seconds | |
2 | |||||||
3 | |||||||
4 | |||||||
5 (M) | 496% Magical Damage |
Tips and Details
- Each missile does 2 hits.
- One inital hit and one second hit dealing splash damage.
- Shooting Star requires and consumes 3 rounds of ammo.
- 25% more cannonballs are fired while in Awakening Mode.
- Slightly increased MP regen given to the skill after the 07/28/11 character re-balance (~+10mp).
- While he is Shooting Guardian, he requires Heavy Railgun
- The Path is removed once he becomes Deadly Chaser.