Siege Mode: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Tooltip values may be incorrect, this applies across all versions. | |||
**The 'real' base damage values appear to be 237% for Siege Z and 133% for Siege X after some research and testing. (needs further confirmation\testing) | |||
*X ATTACKS are not affected by [[Sniping Ranger]] [[Enhanced Bowstring]] piercing. | *X ATTACKS are not affected by [[Sniping Ranger]] [[Enhanced Bowstring]] piercing. | ||
**X attack damage does not appear affected by [[Siege Swift]]. | |||
*If the targets are in range, all X attacks will home in on it. | *If the targets are in range, all X attacks will home in on it. | ||
**Arrows will also aim targets that are in range and below you by 1 platform. | **Arrows will also aim targets that are in range and below you by 1 platform. | ||
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*Pressing Siege the first time does not give it a cooldown, you can actually press it again before it's cooldown starts | *Pressing Siege the first time does not give it a cooldown, you can actually press it again before it's cooldown starts | ||
*Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks | *Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks | ||
** this has a damage output of | ** this has a damage output of 4266% for 189 mp(Z attacks (5546% for 135 mp with the passive )) and 5985% for 252 mp (or 180 mp with the passive)(X attacks only) | ||
*** highest damage output would be | *** highest damage output would be 16,586% with awakening, accelerator, and all critical hits with stigma snipe for Grand Archers using Siege X. | ||
*** highest damage output would be 14,374% with awakening, accelerator, [[Power Shooting]], and all critical hits for Wind Sneakers using Siege Z. | |||
**** Siege Z possesses a higher damage output than Siege X with the power shooting passive. (739.44% per Siege Z vs. 665% per Siege X) | |||
*shooting 4 X shots while with the cooldown will bring it to 1.5 seconds, you can wait that long to redo siege | *shooting 4 X shots while with the cooldown will bring it to 1.5 seconds, you can wait that long to redo siege | ||
*the actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version) | *the actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version) | ||
}} | }} | ||
Revision as of 11:50, 22 October 2012
File:Siege.PNG |
[Active] Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows.
KR:Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly. (Post 3/29 Patch) |
Requirements
Rena |
Skill Information
NA
Skill Level | |||||||
Damage | Number of Shots | MP Usage | Damage | Number of Shots | MP Usage | ||
1 | 179% Magical Damage | 1 Per Round | 4MP then +1MP more each shot | 179% Magical Damage | 3 Per Round | 13MP then +2MP more each shot |
Tips and Details
- All arrows will knock down enemies.
- This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
- No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.
- A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
KR
Skill Level | |||||||
Damage | Number of Shots | MP Usage | Damage | Number of Shots | MP Usage | ||
1 | 154% Magical Damage | 2 Per Round | 21 Mp Per Round | 115% Magical Damage | 5 Per Round | 28 Mp Per Round |
Tips and Details
- Tooltip values may be incorrect, this applies across all versions.
- The 'real' base damage values appear to be 237% for Siege Z and 133% for Siege X after some research and testing. (needs further confirmation\testing)
- X ATTACKS are not affected by Sniping Ranger Enhanced Bowstring piercing.
- X attack damage does not appear affected by Siege Swift.
- If the targets are in range, all X attacks will home in on it.
- Arrows will also aim targets that are in range and below you by 1 platform.
- If you get hit during siege stance, no Cooldown will occur.
- Pressing Siege the first time does not give it a cooldown, you can actually press it again before it's cooldown starts
- Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
- this has a damage output of 4266% for 189 mp(Z attacks (5546% for 135 mp with the passive )) and 5985% for 252 mp (or 180 mp with the passive)(X attacks only)
- highest damage output would be 16,586% with awakening, accelerator, and all critical hits with stigma snipe for Grand Archers using Siege X.
- highest damage output would be 14,374% with awakening, accelerator, Power Shooting, and all critical hits for Wind Sneakers using Siege Z.
- Siege Z possesses a higher damage output than Siege X with the power shooting passive. (739.44% per Siege Z vs. 665% per Siege X)
- this has a damage output of 4266% for 189 mp(Z attacks (5546% for 135 mp with the passive )) and 5985% for 252 mp (or 180 mp with the passive)(X attacks only)
- shooting 4 X shots while with the cooldown will bring it to 1.5 seconds, you can wait that long to redo siege
- the actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version)
Skill Note
Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)
Description: Increase the speed of the arrows fired in Siege Mode by 10%.