Talk:Critical Dive: Difference between revisions
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*Alright. It's added in. [[User:Rokujou|Rokujou]] ([[User talk:Rokujou|talk]]) 06:02, 10 March 2015 (EDT) | *Alright. It's added in. [[User:Rokujou|Rokujou]] ([[User talk:Rokujou|talk]]) 06:02, 10 March 2015 (EDT) | ||
**Thanks. | **Thanks. | ||
== Damage reduction == | |||
You guys positive that this ignores damage reduction? If so, does it ignore non-socket reduction too, like uh Wonder Wall and monster shenanigans? |
Latest revision as of 13:07, 18 April 2016
Glitch
There's actually a glitch with the MP recovery, at least in NA. If you start a dungeon in Gale mode, you'll always regain 30MP even if you're not in Gale when you use it, but if you're not in Gale mode when you start a dungeon, you'll always recover 50MP even if you're in Gale mode when you use it.
Damage reduction
You guys positive that this ignores damage reduction? If so, does it ignore non-socket reduction too, like uh Wonder Wall and monster shenanigans?