Template:Heroic Equipment Effects: Difference between revisions
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<font color=red>'''''Some stats that highlighted in red need to check the translation.'''''</font> | |||
==Weapon== | ==Weapon== | ||
=== Elite === | === Elite === | ||
* | *<font color=red>Upon attacking, Element Resistance -6~10 (10 Stacks) (Dungeon)</font> | ||
*Upon attacking, 10% chance for Sea of Flames (Not overlapped) (Dungeon) | *Upon attacking, 6~10% chance for Ice Zone (Not overlapped) (Dungeon) | ||
*Upon attacking, 6% chance for | *<font color=red>Upon attacking, 6~10% chance for Poison Zone (Not overlapped) (Dungeon)</font> | ||
*Upon attacking, 6~10% chance for Sea of Flames (Not overlapped) (Dungeon) | |||
*<font color=red>Upon attacking, 6~10% chance for Storm Zone (Not overlapped) (Dungeon)</font> | |||
*Next attack's damage after 10th attack +6~10% (Dungeon) | |||
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon) | |||
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon) | |||
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font> | |||
*Recovery Item Effect +6~10% (Dungeon) | |||
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font> | |||
*<font color=red>Debuff Duration -6~10% (Dungeon)</font> | |||
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | |||
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | |||
*Damage dealt to Boss Monsters +6~10% (Dungeon) | |||
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font> | |||
*Damage increase in proportion to HP lost +6~10% (Dungeon) | |||
=== Unique === | === Unique === | ||
* | *<font color=red>Upon attacking, Element Resistance -11~15 (10 Stacks) (Dungeon)</font> | ||
* | *Upon attacking, 11~15% chance for Ice Zone (Not overlapped) (Dungeon) | ||
*Next attack's damage after 10th attack + | *<font color=red>Upon attacking, 11~15% chance for Poison Zone (Not overlapped) (Dungeon)</font> | ||
*Upon attacking, 11~15% chance for Sea of Flames (Not overlapped) (Dungeon) | |||
*<font color=red>Upon attacking, 11~15% chance for Storm Zone (Not overlapped) (Dungeon)</font> | |||
*Next attack's damage after 10th attack +11~15% (Dungeon) | |||
*Ignores Physical Defense Power 11~15% (Max 20%) (Dungeon) | |||
*Ignores Magical Defense Power 11~15% (Max 20%) (Dungeon) | |||
*<font color=red>MP Usage - 11~15% (Max: 20%) (Dungeon)</font> | |||
*Recovery Item Effect +11~15% (Dungeon) | |||
*<font color=red>Item Drop Rate +11~15% (Dungeon)</font> | |||
*<font color=red>Debuff Duration -11~15% (Dungeon)</font> | |||
*<font color=red>Damage dealt to enemy +11~15% when enemy's HP is below 30% (Dungeon)</font> | |||
*<font color=red>Cooldown -11~15% when killing Absolute Monster (Dungeon)</font> | |||
*Damage dealt to Boss Monsters +11~15% (Dungeon) | |||
*<font color=red>Damage Received from Boss Monsters -11~15% (Dungeon)</font> | |||
*Damage increase in proportion to HP lost +11~15% (Dungeon) | |||
== Top == | == Top == | ||
=== Elite === | === Elite === | ||
*Damage | *<font color=red>Attacking/Attacked Damage ±1~5% (Dungeon)</font> | ||
*Damage | *<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font> | ||
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon) | |||
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon) | |||
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font> | |||
*Recovery Item Effect +1~5% (Dungeon) | |||
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font> | |||
*<font color=red>Debuff Duration -1~5% (Dungeon)</font> | |||
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | |||
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | |||
*Damage dealt to Boss Monsters +1~5% (Dungeon) | |||
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font> | |||
*Damage increase in proportion to HP lost +1~5% (Dungeon) | |||
=== Unique === | |||
*<font color=red>Attacking/Attacked Damage ±6~10% (Dungeon)</font> | |||
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font> | |||
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon) | |||
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon) | |||
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font> | |||
*Recovery Item Effect +6~10% (Dungeon) | |||
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font> | |||
*<font color=red>Debuff Duration -6~10% (Dungeon)</font> | |||
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | |||
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | |||
*Damage dealt to Boss Monsters +6~10% (Dungeon) | |||
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font> | |||
*Damage increase in proportion to HP lost +6~10% (Dungeon) | |||
== Bottom == | == Bottom == | ||
=== Elite === | === Elite === | ||
*Party's Physical Attack Power + | *Party's Physical Attack Power +1~5% (Not overlapped) | ||
*Party's Magical Defense Power +1% (Not overlapped) | *Party's Magical Attack Power +1~5% (Not overlapped) | ||
*Recovery Item Effect + | *Party's Physical Defense Power +1~5% (Not overlapped) | ||
*Party's Magical Defense Power +1~5% (Not overlapped) | |||
*<font color=red>Party's Critical +1~5% (Not overlapped)</font> | |||
*<font color=red>Party's Maximize +1~5% (Not overlapped)</font> | |||
*<font color=red>Party's Additional Damage +1~5% (Not overlapped)</font> | |||
*<font color=red>Party's Reduce Damage +1~5% (Not overlapped)</font> | |||
*<font color=red>Party's Attack Speed +1~5% (Not overlapped)</font> | |||
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font> | |||
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon) | |||
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon) | |||
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font> | |||
*Recovery Item Effect +1~5% (Dungeon) | |||
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font> | |||
*<font color=red>Debuff Duration -1~5% (Dungeon)</font> | |||
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | |||
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | |||
*Damage dealt to Boss Monsters +1~5% (Dungeon) | |||
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font> | |||
*Damage increase in proportion to HP lost +1~5% (Dungeon) | |||
=== Unique === | === Unique === | ||
*Ignores Magical Defense Power | *Party's Physical Attack Power +6~10% (Not overlapped) | ||
*Party's Magical Attack Power +6~10% (Not overlapped) | |||
*Party's Physical Defense Power +6~10% (Not overlapped) | |||
*Party's Magical Defense Power +6~10% (Not overlapped) | |||
*<font color=red>Party's Critical +6~10% (Not overlapped)</font> | |||
*<font color=red>Party's Maximize +6~10% (Not overlapped)</font> | |||
*<font color=red>Party's Additional Damage +6~10% (Not overlapped)</font> | |||
*<font color=red>Party's Reduce Damage +6~10% (Not overlapped)</font> | |||
*<font color=red>Party's Attack Speed +6~10% (Not overlapped)</font> | |||
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font> | |||
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon) | |||
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon) | |||
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font> | |||
*Recovery Item Effect +6~10% (Dungeon) | |||
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font> | |||
*<font color=red>Debuff Duration -6~10% (Dungeon)</font> | |||
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | |||
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | |||
*Damage dealt to Boss Monsters +6~10% (Dungeon) | |||
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font> | |||
*Damage increase in proportion to HP lost +6~10% (Dungeon) | |||
Line 33: | Line 138: | ||
== Gloves == | == Gloves == | ||
=== Elite === | === Elite === | ||
*Ignores Physical Defense Power | *<font color=red>Flexibility Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font> | ||
*<font color=red>Tenacity Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font> | |||
*<font color=red>Strength Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font> | |||
*<font color=red>Bravery Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font> | |||
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font> | |||
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon) | |||
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon) | |||
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font> | |||
*Recovery Item Effect +1~5% (Dungeon) | |||
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font> | |||
*<font color=red>Debuff Duration -1~5% (Dungeon)</font> | |||
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | |||
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | |||
*Damage dealt to Boss Monsters +1~5% (Dungeon) | |||
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font> | |||
*Damage increase in proportion to HP lost +1~5% (Dungeon) | |||
=== Unique === | |||
*<font color=red>Flexibility Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font> | |||
*<font color=red>Tenacity Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font> | |||
*<font color=red>Strength Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font> | |||
*<font color=red>Bravery Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font> | |||
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font> | |||
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon) | |||
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon) | |||
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font> | |||
*Recovery Item Effect +6~10% (Dungeon) | |||
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font> | |||
*<font color=red>Debuff Duration -6~10% (Dungeon)</font> | |||
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | |||
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | |||
*Damage dealt to Boss Monsters +6~10% (Dungeon) | |||
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font> | |||
*Damage increase in proportion to HP lost +6~10% (Dungeon) | |||
== Shoes == | == Shoes == | ||
=== Elite === | === Elite === | ||
*Recovery Item Effect + | *<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font> | ||
*Damage increase in proportion to HP lost + | *Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | ||
*Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | |||
*Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon) | |||
*Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon) | |||
*<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font> | |||
*Recovery Item Effect +1~5% (Dungeon) | |||
*<font color=red>Item Drop Rate +1~5% (Dungeon)</font> | |||
*<font color=red>Debuff Duration -1~5% (Dungeon)</font> | |||
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | |||
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | |||
*Damage dealt to Boss Monsters +1~5% (Dungeon) | |||
*<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font> | |||
*Damage increase in proportion to HP lost +1~5% (Dungeon) | |||
=== Unique === | === Unique === | ||
*Ignores Magical Defense Power 10% (Max 20%) (Dungeon) | *<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font> | ||
* | *Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | ||
*Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | |||
*Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon) | |||
*Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon) | |||
*<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font> | |||
*Recovery Item Effect +6~10% (Dungeon) | |||
*<font color=red>Item Drop Rate +6~10% (Dungeon)</font> | |||
*<font color=red>Debuff Duration -6~10% (Dungeon)</font> | |||
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | |||
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | |||
*Damage dealt to Boss Monsters +6~10% (Dungeon) | |||
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font> | |||
*Damage increase in proportion to HP lost +6~10% (Dungeon) |
Revision as of 12:51, 24 September 2016
Some stats that highlighted in red need to check the translation.
Weapon
Elite
- Upon attacking, Element Resistance -6~10 (10 Stacks) (Dungeon)
- Upon attacking, 6~10% chance for Ice Zone (Not overlapped) (Dungeon)
- Upon attacking, 6~10% chance for Poison Zone (Not overlapped) (Dungeon)
- Upon attacking, 6~10% chance for Sea of Flames (Not overlapped) (Dungeon)
- Upon attacking, 6~10% chance for Storm Zone (Not overlapped) (Dungeon)
- Next attack's damage after 10th attack +6~10% (Dungeon)
- Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
- MP Usage - 6~10% (Max: 20%) (Dungeon)
- Recovery Item Effect +6~10% (Dungeon)
- Item Drop Rate +6~10% (Dungeon)
- Debuff Duration -6~10% (Dungeon)
- Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
- Cooldown -6~10% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +6~10% (Dungeon)
- Damage Received from Boss Monsters -6~10% (Dungeon)
- Damage increase in proportion to HP lost +6~10% (Dungeon)
Unique
- Upon attacking, Element Resistance -11~15 (10 Stacks) (Dungeon)
- Upon attacking, 11~15% chance for Ice Zone (Not overlapped) (Dungeon)
- Upon attacking, 11~15% chance for Poison Zone (Not overlapped) (Dungeon)
- Upon attacking, 11~15% chance for Sea of Flames (Not overlapped) (Dungeon)
- Upon attacking, 11~15% chance for Storm Zone (Not overlapped) (Dungeon)
- Next attack's damage after 10th attack +11~15% (Dungeon)
- Ignores Physical Defense Power 11~15% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 11~15% (Max 20%) (Dungeon)
- MP Usage - 11~15% (Max: 20%) (Dungeon)
- Recovery Item Effect +11~15% (Dungeon)
- Item Drop Rate +11~15% (Dungeon)
- Debuff Duration -11~15% (Dungeon)
- Damage dealt to enemy +11~15% when enemy's HP is below 30% (Dungeon)
- Cooldown -11~15% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +11~15% (Dungeon)
- Damage Received from Boss Monsters -11~15% (Dungeon)
- Damage increase in proportion to HP lost +11~15% (Dungeon)
Top
Elite
- Attacking/Attacked Damage ±1~5% (Dungeon)
- Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
- MP Usage - 1~5% (Max: 20%) (Dungeon)
- Recovery Item Effect +1~5% (Dungeon)
- Item Drop Rate +1~5% (Dungeon)
- Debuff Duration -1~5% (Dungeon)
- Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
- Cooldown -1~5% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +1~5% (Dungeon)
- Damage Received from Boss Monsters -1~5% (Dungeon)
- Damage increase in proportion to HP lost +1~5% (Dungeon)
Unique
- Attacking/Attacked Damage ±6~10% (Dungeon)
- Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
- MP Usage - 6~10% (Max: 20%) (Dungeon)
- Recovery Item Effect +6~10% (Dungeon)
- Item Drop Rate +6~10% (Dungeon)
- Debuff Duration -6~10% (Dungeon)
- Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
- Cooldown -6~10% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +6~10% (Dungeon)
- Damage Received from Boss Monsters -6~10% (Dungeon)
- Damage increase in proportion to HP lost +6~10% (Dungeon)
Bottom
Elite
- Party's Physical Attack Power +1~5% (Not overlapped)
- Party's Magical Attack Power +1~5% (Not overlapped)
- Party's Physical Defense Power +1~5% (Not overlapped)
- Party's Magical Defense Power +1~5% (Not overlapped)
- Party's Critical +1~5% (Not overlapped)
- Party's Maximize +1~5% (Not overlapped)
- Party's Additional Damage +1~5% (Not overlapped)
- Party's Reduce Damage +1~5% (Not overlapped)
- Party's Attack Speed +1~5% (Not overlapped)
- Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
- MP Usage - 1~5% (Max: 20%) (Dungeon)
- Recovery Item Effect +1~5% (Dungeon)
- Item Drop Rate +1~5% (Dungeon)
- Debuff Duration -1~5% (Dungeon)
- Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
- Cooldown -1~5% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +1~5% (Dungeon)
- Damage Received from Boss Monsters -1~5% (Dungeon)
- Damage increase in proportion to HP lost +1~5% (Dungeon)
Unique
- Party's Physical Attack Power +6~10% (Not overlapped)
- Party's Magical Attack Power +6~10% (Not overlapped)
- Party's Physical Defense Power +6~10% (Not overlapped)
- Party's Magical Defense Power +6~10% (Not overlapped)
- Party's Critical +6~10% (Not overlapped)
- Party's Maximize +6~10% (Not overlapped)
- Party's Additional Damage +6~10% (Not overlapped)
- Party's Reduce Damage +6~10% (Not overlapped)
- Party's Attack Speed +6~10% (Not overlapped)
- Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
- MP Usage - 6~10% (Max: 20%) (Dungeon)
- Recovery Item Effect +6~10% (Dungeon)
- Item Drop Rate +6~10% (Dungeon)
- Debuff Duration -6~10% (Dungeon)
- Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
- Cooldown -6~10% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +6~10% (Dungeon)
- Damage Received from Boss Monsters -6~10% (Dungeon)
- Damage increase in proportion to HP lost +6~10% (Dungeon)
Gloves
Elite
- Flexibility Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)
- Tenacity Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)
- Strength Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)
- Bravery Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)
- Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
- MP Usage - 1~5% (Max: 20%) (Dungeon)
- Recovery Item Effect +1~5% (Dungeon)
- Item Drop Rate +1~5% (Dungeon)
- Debuff Duration -1~5% (Dungeon)
- Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
- Cooldown -1~5% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +1~5% (Dungeon)
- Damage Received from Boss Monsters -1~5% (Dungeon)
- Damage increase in proportion to HP lost +1~5% (Dungeon)
Unique
- Flexibility Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)
- Tenacity Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)
- Strength Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)
- Bravery Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)
- Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
- MP Usage - 6~10% (Max: 20%) (Dungeon)
- Recovery Item Effect +6~10% (Dungeon)
- Item Drop Rate +6~10% (Dungeon)
- Debuff Duration -6~10% (Dungeon)
- Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
- Cooldown -6~10% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +6~10% (Dungeon)
- Damage Received from Boss Monsters -6~10% (Dungeon)
- Damage increase in proportion to HP lost +6~10% (Dungeon)
Shoes
Elite
- Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
- MP Usage - 1~5% (Max: 20%) (Dungeon)
- Recovery Item Effect +1~5% (Dungeon)
- Item Drop Rate +1~5% (Dungeon)
- Debuff Duration -1~5% (Dungeon)
- Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
- Cooldown -1~5% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +1~5% (Dungeon)
- Damage Received from Boss Monsters -1~5% (Dungeon)
- Damage increase in proportion to HP lost +1~5% (Dungeon)
Unique
- Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
- MP Usage - 6~10% (Max: 20%) (Dungeon)
- Recovery Item Effect +6~10% (Dungeon)
- Item Drop Rate +6~10% (Dungeon)
- Debuff Duration -6~10% (Dungeon)
- Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
- Cooldown -6~10% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +6~10% (Dungeon)
- Damage Received from Boss Monsters -6~10% (Dungeon)
- Damage increase in proportion to HP lost +6~10% (Dungeon)