Template:Heroic Equipment Effects: Difference between revisions
From Elwiki
No edit summary |
IceSoulMOG (talk | contribs) No edit summary |
||
Line 57: | Line 57: | ||
*<font color=red>Debuff Duration -1~5% (Dungeon)</font> | *<font color=red>Debuff Duration -1~5% (Dungeon)</font> | ||
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | *<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | ||
*Damage received when 30% HP or less -1~5% (Dungeon) | |||
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | *<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | ||
*Damage dealt to Boss Monsters +1~5% (Dungeon) | *Damage dealt to Boss Monsters +1~5% (Dungeon) | ||
Line 76: | Line 77: | ||
*<font color=red>Debuff Duration -6~10% (Dungeon)</font> | *<font color=red>Debuff Duration -6~10% (Dungeon)</font> | ||
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | *<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | ||
*Damage received when 30% HP or less -6~10% (Dungeon) | |||
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | *<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | ||
*Damage dealt to Boss Monsters +6~10% (Dungeon) | *Damage dealt to Boss Monsters +6~10% (Dungeon) | ||
Line 104: | Line 106: | ||
*<font color=red>Debuff Duration -1~5% (Dungeon)</font> | *<font color=red>Debuff Duration -1~5% (Dungeon)</font> | ||
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | *<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | ||
*Damage received when 30% HP or less -1~5% (Dungeon) | |||
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | *<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | ||
*Damage dealt to Boss Monsters +1~5% (Dungeon) | *Damage dealt to Boss Monsters +1~5% (Dungeon) | ||
Line 131: | Line 134: | ||
*<font color=red>Debuff Duration -6~10% (Dungeon)</font> | *<font color=red>Debuff Duration -6~10% (Dungeon)</font> | ||
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | *<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | ||
*Damage received when 30% HP or less -6~10% (Dungeon) | |||
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | *<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | ||
*Damage dealt to Boss Monsters +6~10% (Dungeon) | *Damage dealt to Boss Monsters +6~10% (Dungeon) | ||
Line 140: | Line 144: | ||
== Gloves == | == Gloves == | ||
=== Elite === | === Elite === | ||
* | *Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon) | ||
* | *Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon) | ||
*Upon using Strength Skill, Strength Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon) | *Upon using Strength Skill, Strength Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon) | ||
* | *Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon) | ||
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font> | *<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font> | ||
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | *Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon) | ||
Line 156: | Line 160: | ||
*<font color=red>Debuff Duration -1~5% (Dungeon)</font> | *<font color=red>Debuff Duration -1~5% (Dungeon)</font> | ||
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | *<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | ||
*Damage received when 30% HP or less -1~5% (Dungeon) | |||
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | *<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | ||
*Damage dealt to Boss Monsters +1~5% (Dungeon) | *Damage dealt to Boss Monsters +1~5% (Dungeon) | ||
Line 163: | Line 168: | ||
=== Unique === | === Unique === | ||
* | *Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon) | ||
* | *Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon) | ||
*Upon using Strength Skill, Strength Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon) | *Upon using Strength Skill, Strength Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon) | ||
* | *Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon) | ||
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font> | *<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font> | ||
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | *Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon) | ||
Line 179: | Line 184: | ||
*<font color=red>Debuff Duration -6~10% (Dungeon)</font> | *<font color=red>Debuff Duration -6~10% (Dungeon)</font> | ||
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | *<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | ||
*Damage received when 30% HP or less -6~10% (Dungeon) | |||
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | *<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | ||
*Damage dealt to Boss Monsters +6~10% (Dungeon) | *Damage dealt to Boss Monsters +6~10% (Dungeon) | ||
Line 198: | Line 204: | ||
*<font color=red>Debuff Duration -1~5% (Dungeon)</font> | *<font color=red>Debuff Duration -1~5% (Dungeon)</font> | ||
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | *<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font> | ||
*Damage received when 30% HP or less -1~5% (Dungeon) | |||
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | *<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font> | ||
*Damage dealt to Boss Monsters +1~5% (Dungeon) | *Damage dealt to Boss Monsters +1~5% (Dungeon) | ||
Line 216: | Line 223: | ||
*<font color=red>Debuff Duration -6~10% (Dungeon)</font> | *<font color=red>Debuff Duration -6~10% (Dungeon)</font> | ||
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | *<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font> | ||
*Damage received when 30% HP or less -6~10% (Dungeon) | |||
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | *<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font> | ||
*Damage dealt to Boss Monsters +6~10% (Dungeon) | *Damage dealt to Boss Monsters +6~10% (Dungeon) | ||
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font> | *<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font> | ||
*Damage increase in proportion to HP lost +6~10% (Dungeon) | *Damage increase in proportion to HP lost +6~10% (Dungeon) |
Revision as of 02:38, 25 September 2016
Some stats that highlighted in red need to check the translation.
Weapon
Elite
- Upon attacking, Element Resistance -6~10 (10 Stacks) (Dungeon)
- Upon attacking, 6~10% chance for Ice Zone (Not overlapped) (Dungeon)
- Upon attacking, 6~10% chance for Poison Zone (Not overlapped) (Dungeon)
- Upon attacking, 6~10% chance for Sea of Flames (Not overlapped) (Dungeon)
- Upon attacking, 6~10% chance for Storm Zone (Not overlapped) (Dungeon)
- Next attack's damage after 10th attack +6~10% (Dungeon)
- Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
- MP Usage - 6~10% (Max: 20%) (Dungeon)
- Recovery Item Effect +6~10% (Dungeon)
- Item Drop Rate +6~10% (Dungeon)
- Debuff Duration -6~10% (Dungeon)
- Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
- Damage received when 30% HP or less -6~10% (Dungeon)
- Cooldown -6~10% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +6~10% (Dungeon)
- Damage Received from Boss Monsters -6~10% (Dungeon)
- Damage increase in proportion to HP lost +6~10% (Dungeon)
Unique
- Upon attacking, Element Resistance -11~15 (10 Stacks) (Dungeon)
- Upon attacking, 11~15% chance for Ice Zone (Not overlapped) (Dungeon)
- Upon attacking, 11~15% chance for Poison Zone (Not overlapped) (Dungeon)
- Upon attacking, 11~15% chance for Sea of Flames (Not overlapped) (Dungeon)
- Upon attacking, 11~15% chance for Storm Zone (Not overlapped) (Dungeon)
- Next attack's damage after 10th attack +11~15% (Dungeon)
- Ignores Physical Defense Power 11~15% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 11~15% (Max 20%) (Dungeon)
- MP Usage - 11~15% (Max: 20%) (Dungeon)
- Recovery Item Effect +11~15% (Dungeon)
- Item Drop Rate +11~15% (Dungeon)
- Debuff Duration -11~15% (Dungeon)
- Damage dealt to enemy +11~15% when enemy's HP is below 30% (Dungeon)
- Damage received when 30% HP or less -11~15% (Dungeon)
- Cooldown -11~15% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +11~15% (Dungeon)
- Damage Received from Boss Monsters -11~15% (Dungeon)
- Damage increase in proportion to HP lost +11~15% (Dungeon)
Top
Elite
- Attacking/Attacked Damage ±1~5% (Dungeon)
- Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
- MP Usage - 1~5% (Max: 20%) (Dungeon)
- Recovery Item Effect +1~5% (Dungeon)
- Item Drop Rate +1~5% (Dungeon)
- Debuff Duration -1~5% (Dungeon)
- Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
- Damage received when 30% HP or less -1~5% (Dungeon)
- Cooldown -1~5% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +1~5% (Dungeon)
- Damage dealt by Boss Monsters -1~5% (Dungeon)
- Damage increase in proportion to HP lost +1~5% (Dungeon)
Unique
- Attacking/Attacked Damage ±6~10% (Dungeon)
- Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
- MP Usage - 6~10% (Max: 20%) (Dungeon)
- Recovery Item Effect +6~10% (Dungeon)
- Item Drop Rate +6~10% (Dungeon)
- Debuff Duration -6~10% (Dungeon)
- Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
- Damage received when 30% HP or less -6~10% (Dungeon)
- Cooldown -6~10% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +6~10% (Dungeon)
- Damage dealt by Boss Monsters -6~10% (Dungeon)
- Damage increase in proportion to HP lost +6~10% (Dungeon)
Bottom
Elite
- Party's Physical Attack Power +1~5% (Not overlapped)
- Party's Magical Attack Power +1~5% (Not overlapped)
- Party's Physical Defense Power +1~5% (Not overlapped)
- Party's Magical Defense Power +1~5% (Not overlapped)
- Party's Critical +1~5% (Not overlapped)
- Party's Maximize +1~5% (Not overlapped)
- Party's Additional Damage +1~5% (Not overlapped)
- Party's Reduce Damage +1~5% (Not overlapped)
- Party's Attack Speed +1~5% (Not overlapped)
- Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
- MP Usage - 1~5% (Max: 20%) (Dungeon)
- Recovery Item Effect +1~5% (Dungeon)
- Item Drop Rate +1~5% (Dungeon)
- Debuff Duration -1~5% (Dungeon)
- Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
- Damage received when 30% HP or less -1~5% (Dungeon)
- Cooldown -1~5% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +1~5% (Dungeon)
- Damage Received from Boss Monsters -1~5% (Dungeon)
- Damage increase in proportion to HP lost +1~5% (Dungeon)
Unique
- Party's Physical Attack Power +6~10% (Not overlapped)
- Party's Magical Attack Power +6~10% (Not overlapped)
- Party's Physical Defense Power +6~10% (Not overlapped)
- Party's Magical Defense Power +6~10% (Not overlapped)
- Party's Critical +6~10% (Not overlapped)
- Party's Maximize +6~10% (Not overlapped)
- Party's Additional Damage +6~10% (Not overlapped)
- Party's Reduce Damage +6~10% (Not overlapped)
- Party's Attack Speed +6~10% (Not overlapped)
- Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
- MP Usage - 6~10% (Max: 20%) (Dungeon)
- Recovery Item Effect +6~10% (Dungeon)
- Item Drop Rate +6~10% (Dungeon)
- Debuff Duration -6~10% (Dungeon)
- Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
- Damage received when 30% HP or less -6~10% (Dungeon)
- Cooldown -6~10% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +6~10% (Dungeon)
- Damage Received from Boss Monsters -6~10% (Dungeon)
- Damage increase in proportion to HP lost +6~10% (Dungeon)
Gloves
Elite
- Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
- Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
- Upon using Strength Skill, Strength Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
- Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
- Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
- MP Usage - 1~5% (Max: 20%) (Dungeon)
- Recovery Item Effect +1~5% (Dungeon)
- Item Drop Rate +1~5% (Dungeon)
- Debuff Duration -1~5% (Dungeon)
- Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
- Damage received when 30% HP or less -1~5% (Dungeon)
- Cooldown -1~5% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +1~5% (Dungeon)
- Damage Received from Boss Monsters -1~5% (Dungeon)
- Damage increase in proportion to HP lost +1~5% (Dungeon)
Unique
- Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
- Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
- Upon using Strength Skill, Strength Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
- Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
- Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
- MP Usage - 6~10% (Max: 20%) (Dungeon)
- Recovery Item Effect +6~10% (Dungeon)
- Item Drop Rate +6~10% (Dungeon)
- Debuff Duration -6~10% (Dungeon)
- Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
- Damage received when 30% HP or less -6~10% (Dungeon)
- Cooldown -6~10% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +6~10% (Dungeon)
- Damage Received from Boss Monsters -6~10% (Dungeon)
- Damage increase in proportion to HP lost +6~10% (Dungeon)
Shoes
Elite
- Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
- MP Usage - 1~5% (Max: 20%) (Dungeon)
- Recovery Item Effect +1~5% (Dungeon)
- Item Drop Rate +1~5% (Dungeon)
- Debuff Duration -1~5% (Dungeon)
- Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)
- Damage received when 30% HP or less -1~5% (Dungeon)
- Cooldown -1~5% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +1~5% (Dungeon)
- Damage Received from Boss Monsters -1~5% (Dungeon)
- Damage increase in proportion to HP lost +1~5% (Dungeon)
Unique
- Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)
- Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
- Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
- Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
- MP Usage - 6~10% (Max: 20%) (Dungeon)
- Recovery Item Effect +6~10% (Dungeon)
- Item Drop Rate +6~10% (Dungeon)
- Debuff Duration -6~10% (Dungeon)
- Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)
- Damage received when 30% HP or less -6~10% (Dungeon)
- Cooldown -6~10% when killing Absolute Monster (Dungeon)
- Damage dealt to Boss Monsters +6~10% (Dungeon)
- Damage Received from Boss Monsters -6~10% (Dungeon)
- Damage increase in proportion to HP lost +6~10% (Dungeon)