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Template:SkillTextCN: Difference between revisions
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IceSoulMOG (talk | contribs) No edit summary |
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| 逆向思维=MP消耗减少到{{{2|}}}%,但冷却时间延长到{{{3|}}}% | | 逆向思维=MP消耗减少到{{{2|}}}%,但冷却时间延长到{{{3|}}}% | ||
| 致命={{#switch:{{{2|}}} | | 致命={{#switch:{{{2|}}} | ||
| ECP=ECP消耗增加到{{{3|}}}% | | ECP=ECP消耗增加到{{{3|}}}%,无视对方的格挡效果<br>副本中无视50%的防御力,对战中无视25%的防御力 | ||
| #default=MP消耗增加到{{{2|}}}% | | #default=MP消耗增加到{{{2|}}}%,无视对方的格挡效果<br>副本中无视50%的防御力,对战中无视25%的防御力 | ||
}} | }} | ||
| 加速=冷却时间减少到{{{2|}}}% | | 加速=冷却时间减少到{{{2|}}}% | ||
| 再生(1)=发动时{{{2|}}}%几率恢复{{{3|}}}%的MP消耗 | | 再生(1)=发动时{{{2|}}}%几率恢复{{{3|}}}%的MP消耗 | ||
| 再生(2)=发动时{{{2|}}}%几率减少冷却时间至{{{3|}}}% | | 再生(2)=发动时{{{2|}}}%几率减少冷却时间至{{{3|}}}% | ||
| 残酷= | | 残酷=能够打断对方断魔,但冷却时间增加到{{{2|}}}% | ||
| 邪恶=攻击时,削减对方{{{2|}}} MP | | 邪恶=攻击时,削减对方{{{2|}}} MP | ||
| 强韧=会赋予霸体状态,但冷却时间增加到{{{2|}}}% | | 强韧=会赋予霸体状态,但冷却时间增加到{{{2|}}}% |