Siege Mode: Difference between revisions

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== Requirements  ==
== Requirements  ==
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== Skill Information  ==
== Skill Information  ==


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== [[Skill Note]] ==
'''Name:''' Bow String Maintenance(NA) / Special Treatment of the String(KR)


'''Description:''' "Arrows shot during Siege Mode will have the cooldown decreased by 10%."
*By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
*This is seperate from Siege Mode's cooldown time and has no relation to that.
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== Tips and Details ==
== Tips and Details ==
*Skill description values appear to be incorrect across all versions.
*Skill description values appear to be incorrect across all versions.
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*''Post KR Jan.17 2013 patch:''
*''Post KR Jan.17 2013 patch:''
**Knockback force from Siege Z reduced.
**Knockback force from Siege Z reduced.
== [[Skill Note]] ==
'''Name:''' Bow String Maintenance(NA) / Special Treatment of the String(KR)
'''Description:''' "Arrows shot during Siege Mode will have the cooldown decreased by 10%."
*By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
*This is seperate from Siege Mode's cooldown time and has no relation to that.


{{ReSkills}}
{{ReSkills}}

Revision as of 05:26, 27 January 2013

File:Siege.PNG
[Active] Rena will "deploy" at her current spot, making her unable to move. Rena Kicks her targets at her current spot, making her unable to move. Pressing Z shoots 2 arrows straight forwards while pressing X shoots 5 arrows in the general direction of a random enemy in range. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)


Requirements

Class
Master
SP Requirement
Requirement For
Rena
Lv1
15SP
Siege Swift


Skill Information

Skill Level
Z ATTACKS
X ATTACKS
Cooldown
Damage Number of Shots MP Usage Damage Number of Shots MP Usage
1 237% Magical Damage 2 Per Round 21 Mp Per Round 133% Magical Damage 5 Per Round 28 Mp Per Round
5 Seconds


Skill Note

Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)

Description: "Arrows shot during Siege Mode will have the cooldown decreased by 10%."

  • By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
  • This is seperate from Siege Mode's cooldown time and has no relation to that.


Tips and Details

  • Skill description values appear to be incorrect across all versions.
    • The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
  • Siege will consume 2 MP per second when left active without firing.
    • Siege will not passively consume MP when entered through Sniping Ranger's XXXX combo.
  • X attacks are not affected by any passive skill with exception of Siege Swift.
  • If a target is in range, X attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • If you get hit during siege stance, no cooldown will occur.
  • Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
  • Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
    • This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (7780% for 180 mp with the passive) with X attacks.
      • Highest damage output would be 7,780% using Siege X with Siege Swift passive. (180 MP Cost)
      • However Wind Sneakers can achieve similar damage for much less MP with Siege Z, damage output would be 6,655% for Wind Sneakers using Siege Z with Power Shooting and Siege Swift passives. (135 MP Cost)


  • Post KR Dec.13 2012 patch:
    • Both Z and X shots naturally pierce once allowing them to hit two targets.
    • All passives now apply to Siege X, not just Siege Swift.
    • Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
  • Post KR Jan.17 2013 patch:
    • Knockback force from Siege Z reduced.

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