Heavy Railgun: Difference between revisions

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<br>
== Requirements  ==
== Requirements  ==
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<br>
== Skill Information  ==
== Skill Information  ==
 
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Max hit'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max hit'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''  
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Initial Hit (Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell<br>(Physical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Explosions (Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosions<br>(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Inital'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Explosions'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1  
{{!}} 1  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 624%
{{!}} align=center {{!}} 624%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 617%
{{!}} align=center {{!}} 617%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 Hit
{{!}} align=center rowspan=5 {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 2 Hits
{{!}} align=center rowspan=5 {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 175 MP
{{!}} align=center rowspan=5 {{!}} 175 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds
{{!}} align=center rowspan=5 {{!}} 10 Seconds
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} 2  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 748%
{{!}} align=center {{!}} 748%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 741%
{{!}} align=center {{!}} 741%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} 3  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 873%
{{!}} align=center {{!}} 873%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 864%
{{!}} align=center {{!}} 864%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} 4  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 998%
{{!}} align=center {{!}} 998%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 988%
{{!}} align=center {{!}} 988%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)  
{{!}} 5 (M)  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1185%
{{!}} align=center {{!}} 1185%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1173%
{{!}} align=center {{!}} 1173%
{{!}}}
{{!}}}


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'''Description:''' The Shell Speed decreased by 33%. Targets will be Launched upwards.This makes it far easier to get all hits in
'''Description:''' The Shell Speed decreased by 33%. Targets will be Launched upwards.This makes it far easier to get all hits in


<br>
== Tips and Details ==
== Tips and Details ==
*[[Heavy Railgun]] requires and consumes 1 round of ammo (re-balance patch changed ammo consumption from 3 to 1).
* The cannonball will pierces through all enemies in its path.
*Chung will fire one cannonball which crosses the screen (approximately 800-1000 range at most) and pierces all enemies in its path.
**Any enemies that survive the initial hit will be hit by a secondary hit from the trajectory of the initial shot, dealing less damage and launching targets into the air. The secondary explosions can hit any target within range, so this skill is the most effective when groups are huddled close together.
**Any enemies that survive the initial hit will be hit by a secondary hit from the trajectory of the initial shot, dealing less damage and launching targets into the air. The secondary explosions can hit any target within range, so this skill is the most effective when groups are huddled close together.
*The shot does NOT travel across the entire map.
*The shot does NOT travel across the entire map.
*Using Heavy Railgun at point blank range will result in either a single hit or no hits at all if the target is same size or smaller than Chung.
*Using Heavy Railgun at point blank range will result in either a single hit or no hits at all if the target is same size or smaller than Chung.
*Heavy Railgun will move Chung backwards 100 range.
*Heavy Railgun will move Chung backwards 100 range.
*Recently nerfed in the 07/28/11 character re-balance patch to do ~250% less damage than before, and the secondary hit has a decreased aoe radius (smaller than [[Fury Guardian]]'s [[Steel Edge]] without the note).
*There will be a second explosion at the end of its range. Hitting with it requires the right minimum distance and using it will allow the skill to do a total of 3 hits on a single enemy. This is way easier with the note, as it decreases the speed and by that also the range.
*There will be a second explosion at the end of its range. Hitting with it requires the right minimum distance and using it will allow the skill to do a total of 3 hits on a single enemy. This is way easier with the note, as it decreases the speed and by that also the range.
*''Post KR 2/14 patch:''
 
**Skill note no longer decreases speed of the shot.
== Updates ==
**Now pushes Chung back a little before firing.
* 7/28/2011
** Reduced ammo consumption, 3 → 1.
** Decreased damage output.
** Decreased blast radius.
* 3/29/2012
** Increased damage output.
** Decreased MP consumption, 200 MP → 175 MP.
* 2/14/2013
** Removed speed decrease from skill note.
** Pushes Chung back a little before firing.


{{SGSkills}}  
{{SGSkills}}  


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 16:07, 16 February 2013


[Special Active] Chung loads his cannon, and fires a super fast cannonball that pierces through all targets in a linear fashion.


Requirements

Class
Master
SP Requirement
Shooting Guardian
Lv5
55SP


Skill Information

Skill
Level
Damage Max hit MP Usage Cooldown
Shell
(Physical)
Explosions
(Magical)
Shell Explosion
1 624% 617% 1 2 175 MP 10 Seconds
2 748% 741%
3 873% 864%
4 998% 988%
5 (M) 1185% 1173%

Skill Note

Name: Autosensing Shot - (자동감응탄)

Description: The Shell Speed decreased by 33%. Targets will be Launched upwards.This makes it far easier to get all hits in


Tips and Details

  • The cannonball will pierces through all enemies in its path.
    • Any enemies that survive the initial hit will be hit by a secondary hit from the trajectory of the initial shot, dealing less damage and launching targets into the air. The secondary explosions can hit any target within range, so this skill is the most effective when groups are huddled close together.
  • The shot does NOT travel across the entire map.
  • Using Heavy Railgun at point blank range will result in either a single hit or no hits at all if the target is same size or smaller than Chung.
  • Heavy Railgun will move Chung backwards 100 range.
  • There will be a second explosion at the end of its range. Hitting with it requires the right minimum distance and using it will allow the skill to do a total of 3 hits on a single enemy. This is way easier with the note, as it decreases the speed and by that also the range.

Updates

  • 7/28/2011
    • Reduced ammo consumption, 3 → 1.
    • Decreased damage output.
    • Decreased blast radius.
  • 3/29/2012
    • Increased damage output.
    • Decreased MP consumption, 200 MP → 175 MP.
  • 2/14/2013
    • Removed speed decrease from skill note.
    • Pushes Chung back a little before firing.

Template:SGSkills