Tactical Field - Raid: Difference between revisions

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(MP recovery interval corrected, description and table changes)
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:TF Raid.png]]<br>  
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Chung and all allies within the field get a damage bonus and recover MP every 1.6 seconds.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP every 1.6 seconds.
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Revision as of 23:52, 4 August 2013


[Special Active] Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP every 1.6 seconds.


Requirements

Class Master Level Required SP Used Per Level
Another Choice
Tactical Trooper Lv. 20 45 4 Tactical Field - Endurance


Skill Information

Skill Level Level Required Magic Damage MP Recovery/1.6s Damage Bonus Duration MP Usage Cooldown
1 45 653% +10 MP 15% 8 seconds 150 MP 17 seconds
2 45 682% +11 MP 16%
3 48 712% +12 MP 17%
4 52 741% +13 MP 18%
5 56 771% +14 MP 19%
6 60 800% +15 MP 20%
7 64 829% +16 MP 21%
8 ?? ?? ?? ??
9 ?? ?? +18 MP ??