Modified Warhead: Difference between revisions
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! Skill Level !! Required Level !! Cannonball Hit-Damage Increase !! Knockdown Ratio Difference !! | ! Skill Level !! Required Level !! Cannonball Hit-Damage Increase !! Knockdown Ratio Difference !! MP gain per Siege Shelling shot | ||
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| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2 || 1 | | align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2 || 1 |
Revision as of 18:15, 7 November 2013
[Passive] Modify the cannonball to have warheads that increase their destructive power while reducing their knockdown. |
Requirements
- NA
Class | Master | SP Requirement |
Shelling Guardian |
|-| KR=
Class | Master | Level Required | SP Used Per Level |
---|---|---|---|
Shelling Guardian | Lv. 20 | 25 | 3 |
Skill Information
- NA
Skill Level | Cannonball Hit-Damage Increase |
Damage Increase (Special Actives) |
Knockdown Ratio Difference |
1 | 10% | 3% | 1 |
2 | 20% | 6% | 2 |
3 | 30% | 9% | 3 |
4 | 40% | 12% | 4 |
5 (M) | 50% | 15% | 5 |
|-| KR=
Skill Level | Required Level | Cannonball Hit-Damage Increase | Knockdown Ratio Difference | MP gain per Siege Shelling shot |
---|---|---|---|---|
1 | 25 | 5% | 2 | 1 |
2 | 2.3 | 1.1 | ||
3 | 26 | 6% | 2.6 | 1.2 |
4 | 29 | 2.8 | 1.3 | |
5 | 32 | 7% | 3.1 | 1.4 |
6 | 35 | 3.4 | 1.5 | |
7 | 38 | 8% | 3.7 | 1.6 |
8 | 41 | 3.9 | 1.7 | |
9 | 44 | 9% | 4.2 | 1.8 |
10 | 47 | 4.5 | 1.9 | |
11 | 50 | 10% | 4.8 | 2 |
12 | 53 | 5 | 2.1 | |
13 | 56 | 11% | 5.3 | 2.2 |
14 | 59 | 5.6 | 2.3 | |
15 | 62 | 12% | 5.9 | 2.4 |
16 | 65 | 6.1 | 2.5 | |
17 | 68 | 13% | 6.4 | 2.6 |
18 | 71 | 6.7 | 2.7 |
Tips and Details
- Only applies to actives, special actives, and combos that use ammunition.
- |-| NA