Breaking Fist: Difference between revisions

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== Requirements  ==
== Requirements  ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-|
|- style="background:#D3D3D3"
NA=
! Class    !! Master !! Level Required !! SP Cost per Level !! Alternative
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
| [[Raven]] || Lv. 20 || 5              || 2    || [[Burning Rush]]
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
|-
| [[Raven]]
| align=center | Lv.3
|}
|}
|-|
<br>
KR=
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
|-
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Level Required'''
|-
| [[Raven]]
| align=center | Lv.20
| align=center | 5
|}
</tabber>


== Skill Information  ==
== Skill Information  ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-|
|- style="background:#D3D3D3"
NA=
! Skill Level !! Level Required !! Damage(Physical) !! Max Hit !! MP Usage !! Cooldown
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level'''
| align="left" | 1 || 5 || 431% || rowspan="20" | 1 || rowspan="20" | 30 MP || rowspan="20" | 4 Seconds
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Damage(Magical)'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''MP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Cooldown'''
|-
|-
| 1
| align="left" | 2 || 7 || 441%
| align=center | 250%
| align=center rowspan=4 | 1
| align=center rowspan=4 | 30 MP
| align=center rowspan=4 | 7 Seconds
|-
|-
| 2
| align="left" | 3 || 9 || 450%
| align=center | 300%  
|-
|-
| 3 (M)
| align="left" | 4 || 11 || 460%
| align=center | 350%  
|-
|-
| 4
| align="left" | 5 || 13 || 470%
| align=center | 400%
|}
|-|
KR=
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level'''
| align="left" | 6 || 15 || 479%
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Level Required'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Damage(Magical)'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''MP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Cooldown'''
|-
|-
| align=center | 1
| align="left" | 7 || 17 || 489%
| align=center |5
| align=center | 431%  
| align=center rowspan=20 | 1
| align=center rowspan=20 | 30 MP
| align=center rowspan=20 | 4 Seconds
|-
|-
| align=center |2
| align="left" | 8 || 19 || 499%
| align=center |7
| align=center |441%
|-
|-
| align=center |3
| align="left" | 9 || 21 || 509%
| align=center |9
| align=center |450%
|-
|-
| align=center |4
| align="left" | 10 || 23 || 518%
| align=center |11
| align=center |460%
|-
|-
| align=center |5
| align="left" | 11 || 25 || 528%
| align=center |13
| align=center |470%
|-
|-
| align=center |6
| align="left" | 12 || 27 || 538%
| align=center |15
| align=center |479%
|-
|-
| align=center |7
| align="left" | 13 || 29 || 547%
| align=center |17
| align=center |489%
|-
|-
| align=center |8
| align="left" | 14 || 31 || 557%
| align=center |19
| align=center |499%
|-
|-
| align=center |9
| align="left" | 15 || 33 || 567%
| align=center |21
| align=center |509%
|-
|-
| align=center |10
| align="left" | 16 || 35 || 576%
| align=center |23
| align=center |518%
|-
|-
| align=center |11
| align="left" | 17 || 37 || 586%
| align=center |25
| align=center |528%
|-
|-
| align=center |12
| align="left" | 18 || 39 || 596%
| align=center |27
| align=center |538%
|-
|-
| align=center |13
| align="left" | 19 || 41 || 606%
| align=center |29
| align=center |547%
|-
|-
| align=center |14
| align="left" | 20 (M) || 43 || 615%
| align=center |31
| align=center |557%
|-
| align=center |15
| align=center |33
| align=center |567%
|-
| align=center |16
| align=center |35
| align=center |576%
|-
| align=center |17
| align=center |37
| align=center |586%
|-
| align=center |18
| align=center |39
| align=center |596%
|-
| align=center |19
| align=center |41
| align=center |606%
|-
| align=center |20 (M)
| align=center |43
| align=center |615%
|}
|}
</tabber>
<br>


== Tips and Details ==
== Tips and Details ==
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** Increased action recovery after attacking.
** Increased action recovery after attacking.
<br>
<br>
<tabber>
|-|
NA=
{{RaSkills}}
|-|
KR=
{{RaSkillsKR}}
{{RaSkillsKR}}
</tabber>


[[Category:Raven Skills]]
[[Category:Raven Skills]]

Revision as of 23:31, 13 December 2013

File:RAactive3.PNG [Active] Raven charges forward while Stoic, then grabs an enemy and causes an explosion at point-blank.


Requirements

Class Master Level Required SP Cost per Level Alternative
Raven Lv. 20 5 2 Burning Rush


Skill Information

Skill Level Level Required Damage(Physical) Max Hit MP Usage Cooldown
1 5 431% 1 30 MP 4 Seconds
2 7 441%
3 9 450%
4 11 460%
5 13 470%
6 15 479%
7 17 489%
8 19 499%
9 21 509%
10 23 518%
11 25 528%
12 27 538%
13 29 547%
14 31 557%
15 33 567%
16 35 576%
17 37 586%
18 39 596%
19 41 606%
20 (M) 43 615%


Tips and Details

  • This skill's Super Armor frames last long enough to handle a Flame Geyser if timed correctly.


Updates

  • 1/17/2013
    • Increased action recovery after attacking.


Template:RaSkillsKR