Template:SkillText: Difference between revisions
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When the passive activates, the MP cost of the next active is reduced. | When the passive activates, the MP cost of the next active is reduced. | ||
| BrutalSlayer= | | BrutalSlayer= | ||
[[Brutal Slayer|<font color=" | [[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]] | ||
Whenever the MP burn occurs, Elsword next few hits will be critical. | Whenever the MP burn occurs, Elsword next few hits will be critical. | ||
| PainEndurance= | | PainEndurance= | ||
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<!-- Aisha's Mechanics --> | <!-- Aisha's Mechanics --> | ||
| Memorize = | | Memorize = | ||
'''[[Memorize|<font color=" | '''[[Memorize|<font color="d4b5ff">Available for Memorize</font>]]''' | ||
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | *This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | ||
*Press '''V''' to activate the memorized skills in order. | *Press '''V''' to activate the memorized skills in order. | ||
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<!-- Lu/Ciel's Mechanics --> | <!-- Lu/Ciel's Mechanics --> | ||
| Ciel = | | Ciel = | ||
<font color=" | <font color="4488ff">'''Switching Skill (Ciel)'''</font> | ||
*<font color=" | *<font color="4488ff">Lu will switch to Ciel</font> when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | ||
| Lu = | | Lu = | ||
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*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | ||
| LuCiel = | | LuCiel = | ||
<font color="FF4444">'''Switching Skill (Lu</font>/<font color=" | <font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font> | ||
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used. | *<font color="FF4444">Ciel will switch to Lu</font> when skill is used. | ||
*<font color=" | *<font color="4488ff">Lu will switch to Ciel</font> when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching. | ||
| Combination = | | Combination = | ||
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*Can only be used with a full [[Combination|Combination Gauge]]. | *Can only be used with a full [[Combination|Combination Gauge]]. | ||
| Soul Collector= | | Soul Collector= | ||
<font color=" | <font color="d4b5ff">'''Soul Collection'''</font> | ||
*Gather a soul after every 5 hits | *Gather a soul after every 5 hits | ||
*Cooldown time of 1 second for a max of 5 stacks | *Cooldown time of 1 second for a max of 5 stacks | ||
*Gathered souls can be used for 'Trigger'-type skills. | *Gathered souls can be used for 'Trigger'-type skills. | ||
| Sniper Mode= | | Sniper Mode= | ||
<font color=" | <font color="d4b5ff">'''Sniper Mode'''</font> | ||
*Rapid fire with {{CZ}}, Charged shots with {{CX}}. | *Rapid fire with {{CZ}}, Charged shots with {{CX}}. | ||
*Aim using the up and down movement keys. | *Aim using the up and down movement keys. | ||
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*Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached. | *Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached. | ||
| Demonic Breath= | | Demonic Breath= | ||
<font color=" | <font color="d4b5ff">'''Enhanced Flame'''</font> | ||
*Press the skill key again to increase the strength of the fire by 10 stages. | *Press the skill key again to increase the strength of the fire by 10 stages. | ||
*Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage. | *Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage. | ||
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*Souls from the spear will trace targets depending on the number of "Gathered Souls". | *Souls from the spear will trace targets depending on the number of "Gathered Souls". | ||
| Creeping Terror= | | Creeping Terror= | ||
<font color=" | <font color="d4b5ff">'''Granted Terror '''</font> | ||
*Creeping Terror is applied with every hit. | *Creeping Terror is applied with every hit. | ||
*Target's attack power is decreased. | *Target's attack power is decreased. | ||
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*"Burst of Terror" is activated by Special Actives for additional damage. | *"Burst of Terror" is activated by Special Actives for additional damage. | ||
| Apollyon= | | Apollyon= | ||
<font color=" | <font color="d4b5ff">'''Terror Absorption'''</font> | ||
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800 | *Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800 | ||
*Stage is enhanced by 1 for every debuff removed (Max 20 times) | *Stage is enhanced by 1 for every debuff removed (Max 20 times) | ||
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<!-- Rose's Mechanics --> | <!-- Rose's Mechanics --> | ||
| ECP Skill= | | ECP Skill= | ||
<font color=" | <font color="4488ff">'''ECP Using Skill'''</font> | ||
*Consumes ECP instead of MP. | *Consumes ECP instead of MP. | ||
*Upon activating Over Strike, skill cannot be used. | *Upon activating Over Strike, skill cannot be used. | ||
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*Duration : 10 seconds | *Duration : 10 seconds | ||
| Säbelhieb Sequenz = | | Säbelhieb Sequenz = | ||
<font color=" | <font color="ffcc00">'''Consecutive Slash'''</font> | ||
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance. | *Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance. | ||
| Continuous Projection = | | Continuous Projection = | ||
<font color=" | <font color="ffcc00">'''Consecutive Projection'''</font> | ||
*MP consumption for all projection skills is decreased. | *MP consumption for all projection skills is decreased. | ||
*When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance. | *When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance. | ||
| Drehen Hintern = | | Drehen Hintern = | ||
<font color=" | <font color="ffcc00">'''Rear Attack'''</font> | ||
*Inflict [[Status Effects/Faint|[Faint]]] for 1.5 seconds at a 50% chance. | *Inflict [[Status Effects/Faint|[Faint]]] for 1.5 seconds at a 50% chance. | ||
| Zweit Schneiden = | | Zweit Schneiden = | ||
<font color=" | <font color="ffcc00">'''Zweit · Schneiden'''</font> | ||
*Casts additional slashes depending on the charging stage. | *Casts additional slashes depending on the charging stage. | ||
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash]. | *Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash]. | ||
*Consume 25 MP per charge. | *Consume 25 MP per charge. | ||
| Dritt Attentat = | | Dritt Attentat = | ||
<font color=" | <font color="ffcc00">'''Silent Assassination'''</font> | ||
*Penetrates all targets. | *Penetrates all targets. | ||
*Damage increased by 10% per [[Status Effects/Bleed|[Bleed]]] stack. | *Damage increased by 10% per [[Status Effects/Bleed|[Bleed]]] stack. | ||
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*When the target is pulled back in, duration is reduced by 3 seconds (KR: 5 seconds) each time. | *When the target is pulled back in, duration is reduced by 3 seconds (KR: 5 seconds) each time. | ||
| Viert Werfen Speer = | | Viert Werfen Speer = | ||
<font color=" | <font color="ffcc00">'''Viert'''</font> | ||
*When the assault fails, recover half of the consumed MP. | *When the assault fails, recover half of the consumed MP. | ||
*Range is decreased by 22% in PvP. | *Range is decreased by 22% in PvP. | ||
<font color=" | <font color="ffcc00">'''Werfen Speer'''</font> | ||
*Penetrates all targets. | *Penetrates all targets. | ||
*[Spear Throw] ignores the targets' defense (Dungeon only). | *[Spear Throw] ignores the targets' defense (Dungeon only). | ||
| Zweit Sicheln = | | Zweit Sicheln = | ||
<font color=" | <font color="ffcc00">'''Slaughter'''</font> | ||
*Inflict the max stack of [[Status Effects/Bleed|[Bleed]]] to the hit target. | *Inflict the max stack of [[Status Effects/Bleed|[Bleed]]] to the hit target. | ||
<font color=" | <font color="ffcc00">'''Overpower'''</font> | ||
*Special function activated when attacking the target in [Super Armor] state. | *Special function activated when attacking the target in [Super Armor] state. | ||
**Dungeon : Damage is increased by 1.5 times. | **Dungeon : Damage is increased by 1.5 times. | ||
**PvP : Damage is decreased by 50% and and the target is forcibly knocked down. | **PvP : Damage is decreased by 50% and and the target is forcibly knocked down. | ||
| Fantasiegebilde Speer = | | Fantasiegebilde Speer = | ||
<font color=" | <font color="ffcc00">'''Fantasiegebilde Speer'''</font> | ||
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance. | *Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance. | ||
*Fantasiegebilde Speer lasts for 7 seconds. | *Fantasiegebilde Speer lasts for 7 seconds. | ||
| Autosuggestion = | | Autosuggestion = | ||
<font color=" | <font color="ffcc00">'''Autosuggestion'''</font> | ||
*You and your party members gain the [[Status Effects/Autosuggestion|[Autosuggestion]]] buff. | *You and your party members gain the [[Status Effects/Autosuggestion|[Autosuggestion]]] buff. | ||
*Max HP/MP is increased by 1.5 times (1.3 times for party members). | *Max HP/MP is increased by 1.5 times (1.3 times for party members). | ||
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*Duration: 15 Seconds. | *Duration: 15 Seconds. | ||
| Reinforced Projection = | | Reinforced Projection = | ||
<font color=" | <font color="ffcc00">'''Projection Enhancement'''</font> | ||
*Give [[Status Effects|Projection Enhancement]] buff when projection is attempted (Max 50 stacks) | *Give [[Status Effects|Projection Enhancement]] buff when projection is attempted (Max 50 stacks) | ||
*All attack power and critical damage are increased per stack. | *All attack power and critical damage are increased per stack. | ||
*When duration is up, 7 stacks are removed at a time. | *When duration is up, 7 stacks are removed at a time. | ||
| Brocken Phantasm = | | Brocken Phantasm = | ||
<font color=" | <font color="ffcc00">'''Broken Phantasm'''</font> | ||
*The skill will follow the curve of paths and pierce through all targets. | *The skill will follow the curve of paths and pierce through all targets. | ||
*Consume 5 MP per second after a max charge. | *Consume 5 MP per second after a max charge. | ||
*Upon a max charge, radius is increased by 33% and damage is increased by 10%. | *Upon a max charge, radius is increased by 33% and damage is increased by 10%. | ||
| Dritt Gelerechi= | | Dritt Gelerechi= | ||
<font color=" | <font color="ffcc00">'''Dritt · Gelerechi'''</font> | ||
*Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds. | *Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds. | ||
| Fragarach = | | Fragarach = | ||
<font color=" | <font color="ffcc00">'''Fragarach'''</font> | ||
*Can be used with [Super Armor] status when receiving attack. | *Can be used with [Super Armor] status when receiving attack. | ||
*When used while receiving attack, radius and damage is decreased by 50% and cooldown is increased by 2 times. | *When used while receiving attack, radius and damage is decreased by 50% and cooldown is increased by 2 times. | ||
| Still Lenze = | | Still Lenze = | ||
<font color=" | <font color="ffcc00">'''Still Lenze'''</font> | ||
*Hit targets are inflicted with [[Status Effects/Silence|[Silence]]] for 3 seconds. | *Hit targets are inflicted with [[Status Effects/Silence|[Silence]]] for 3 seconds. | ||
*100% of the damage dealt will ignore defense (25% in PvP). | *100% of the damage dealt will ignore defense (25% in PvP). | ||
| Dritt Erosion = | | Dritt Erosion = | ||
<font color=" | <font color="ffcc00">'''Dritt · Erosion'''</font> | ||
*Inflict [[Status Effects/Leg Wound|[Leg Wound]]] status. | *Inflict [[Status Effects/Leg Wound|[Leg Wound]]] status. | ||
*Duration: 5 seconds | *Duration: 5 seconds | ||
| Zweit Ritus = | | Zweit Ritus = | ||
<font color=" | <font color="ffcc00">'''Zweit · Ritus'''</font> | ||
*Reduce knockdown when hit by [Magical Power Explosion]. | *Reduce knockdown when hit by [Magical Power Explosion]. | ||
*When the [Stab] fails, recover half of the consumed MP. | *When the [Stab] fails, recover half of the consumed MP. | ||
| Brennen Pantasma Boden = | | Brennen Pantasma Boden = | ||
<font color=" | <font color="ffcc00">'''Burning Land of Projection'''</font> | ||
*Gives additional damage to commands/Actives are used within the radius. | *Gives additional damage to commands/Actives are used within the radius. | ||
*[Projected Dagger]: Hit targets are inflicted with [[Status Effects/Bleed|[Bleed]]] at a 100% chance. | *[Projected Dagger]: Hit targets are inflicted with [[Status Effects/Bleed|[Bleed]]] at a 100% chance. | ||
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**Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 5 seconds. | **Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 5 seconds. | ||
| Wechsel = | | Wechsel = | ||
<font color=" | <font color="07a785">'''Seed Absorption'''</font> | ||
*Increase Physical/Magical Attack and Critical in 7 seconds depending on the growth stage. | *Increase Physical/Magical Attack and Critical in 7 seconds depending on the growth stage. | ||
| Alptraum= | | Alptraum= | ||
<font color=" | <font color="07a785">'''Power Release'''</font> | ||
*Cause Explosion after 3 seconds. | *Cause Explosion after 3 seconds. | ||
*Immunity to all disabling status before Explosion. | *Immunity to all disabling status before Explosion. | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}} <font color=" | {{!}} <font color="07a785">'''Nightmare'''</font> | ||
*Cause Tornado for 5 seconds after explosion. | *Cause Tornado for 5 seconds after explosion. | ||
*Hit targets are inflicted with [[Status Effects/Nightmare|[Nightmare]]] for 1 second at a 25% chance. | *Hit targets are inflicted with [[Status Effects/Nightmare|[Nightmare]]] for 1 second at a 25% chance. | ||
*[[Status Effects/Nightmare|[Nightmare]]]: Movement controls reverse. | *[[Status Effects/Nightmare|[Nightmare]]]: Movement controls reverse. | ||
| Wavering Faith= | | Wavering Faith= | ||
<font color=" | <font color="07a785">'''Seed of Chaos'''</font> | ||
*Auto create Stage 1 when entering battle field. | *Auto create Stage 1 when entering battle field. | ||
*Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached. | *Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached. | ||
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{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}} <font color=" | {{!}} <font color="07a785">'''Absorption'''</font> | ||
*Obtain 2 when using Active skills and obtain 4 when using Special Active skills. | *Obtain 2 when using Active skills and obtain 4 when using Special Active skills. | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}} <font color=" | {{!}} <font color="5e65f3">'''Henir's Power'''</font> | ||
*Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2. | *Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2. | ||
*Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3. | *Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3. | ||
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{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}} <font color=" | {{!}} <font color="07a785">'''Unstable Power'''</font> | ||
*Have 2 times the chance of obtaining Absorption when using skills. | *Have 2 times the chance of obtaining Absorption when using skills. | ||
*Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown) | *Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown) | ||
| Schmerz= | | Schmerz= | ||
<font color=" | <font color="07a785">'''Fragment of Pain'''</font> | ||
*Fragment damage will increase up to 1.5 times. | *Fragment damage will increase up to 1.5 times. | ||
| Reflexion= | | Reflexion= | ||
<font color=" | <font color="07a785">'''Conditioned Reflex'''</font> | ||
*Summon 4 Reflex Spheres. (Duration: 10 Seconds) | *Summon 4 Reflex Spheres. (Duration: 10 Seconds) | ||
*Reflex Spheres disappear after dealing 3 hits. | *Reflex Spheres disappear after dealing 3 hits. | ||
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*After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres. | *After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres. | ||
| Henir Release= | | Henir Release= | ||
<font color=" | <font color="5e65f3">'''Henir Release'''</font> | ||
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}} | *When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}} | ||
| Entfernen=damage is increased up to 1.5 times depending on enemy's current HP. | | Entfernen=damage is increased up to 1.5 times depending on enemy's current HP. | ||
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}} | }} | ||
| Nichts Feld= | | Nichts Feld= | ||
<font color=" | <font color="07a785">'''Realm of Void'''</font> | ||
*All resistance increased. | *All resistance increased. | ||
*All resistance activation chance increased. | *All resistance activation chance increased. | ||
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*Duration: 10 Seconds. | *Duration: 10 Seconds. | ||
| Awakening= | | Awakening= | ||
<font color=" | <font color="07a785">'''New Power'''</font> | ||
*Max MP Increased. | *Max MP Increased. | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}} <font color=" | {{!}} <font color="5e65f3">'''Henir Reinforcement'''</font> | ||
*During Henir (Awakening) mode, the last blow of certain commands changes. | *During Henir (Awakening) mode, the last blow of certain commands changes. | ||
**XXZ[Z] : Damage increased by 2 times. | **XXZ[Z] : Damage increased by 2 times. | ||
Line 1,222: | Line 1,222: | ||
**→→↑ZZZ[X] : Radius increased by 1.5 times. | **→→↑ZZZ[X] : Radius increased by 1.5 times. | ||
| Fesseln= | | Fesseln= | ||
<font color=" | <font color="07a785">'''Shackle Link'''</font> | ||
*Summon Shackle Link to a hit target. | *Summon Shackle Link to a hit target. | ||
*Recover HP/MP every second during duration of Shackle Link. | *Recover HP/MP every second during duration of Shackle Link. | ||
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*(Radius of Shackle Link decreased by 33% in PvP.) | *(Radius of Shackle Link decreased by 33% in PvP.) | ||
| Leere= | | Leere= | ||
<font color=" | <font color="07a785">'''Void Cry'''</font> | ||
*Hit target is inflicted with [[Status Effects/Silence|[Silence]]] status at a 50% chance when hit by explosion. | *Hit target is inflicted with [[Status Effects/Silence|[Silence]]] status at a 50% chance when hit by explosion. | ||
| Mauer= | | Mauer= | ||
<font color=" | <font color="07a785">'''Unknown Barrier'''</font> | ||
*Burn 50% of inflicted damage. | *Burn 50% of inflicted damage. | ||
*Cannot Burn damage when inflicted damage exceeds current HP. | *Cannot Burn damage when inflicted damage exceeds current HP. | ||
*Duration: 5 Seconds. | *Duration: 5 Seconds. | ||
| New Belief= | | New Belief= | ||
<font color=" | <font color="07a785">'''Unfamiliar Enlightenment'''</font> | ||
*Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active) | *Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active) | ||
*MP consumption of Henir Release Skills decreased during Henir (Awakening) state. | *MP consumption of Henir Release Skills decreased during Henir (Awakening) state. | ||
| Absolute of Voidness= | | Absolute of Voidness= | ||
<font color=" | <font color="07a785">'''Ruler of the Abyss'''</font> | ||
*Gain [[Status Effects/Ruler of the Abyss|[Ruler of the Abyss]]] state after using Special Active skills 3 times. | *Gain [[Status Effects/Ruler of the Abyss|[Ruler of the Abyss]]] state after using Special Active skills 3 times. | ||
<font color=" | <font color="07a785">'''Encroaching Chaos'''</font> | ||
*Inflict hit target with [[Status Effects/Encroaching Chaos|[Encroaching Chaos]]] when using Command or Active skills during [[Status Effect/Henir (Awakening)|Henir (Awakening)]] state. (1 second cooldown) | *Inflict hit target with [[Status Effects/Encroaching Chaos|[Encroaching Chaos]]] when using Command or Active skills during [[Status Effect/Henir (Awakening)|Henir (Awakening)]] state. (1 second cooldown) | ||
| AwakenedWillApostasia= | | AwakenedWillApostasia= | ||
<font color=" | <font color="07a785">'''Awakened Will'''</font> | ||
*Decrease the knockdown value of commands. | *Decrease the knockdown value of commands. | ||
*Increase the number of absorption. | *Increase the number of absorption. | ||
*When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default. | *When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default. | ||
| Moder= | | Moder= | ||
<font color=" | <font color="07a785">'''Corrupt Fragment'''</font> | ||
*Leave a mark that lasts for 5 seconds on the target hit by the fragment. | *Leave a mark that lasts for 5 seconds on the target hit by the fragment. | ||
*Press the skill key again during the duration to consume 10 MP and teleport to the back of the marked enemy to attack. (Super Armor while attacking after teleport) | *Press the skill key again during the duration to consume 10 MP and teleport to the back of the marked enemy to attack. (Super Armor while attacking after teleport) | ||
| ChaosFeld= | | ChaosFeld= | ||
<font color=" | <font color="07a785">'''Thorny Field'''</font> | ||
*Creates a spiky field that inflict [[Status Effects/Bleed|[Bleed]]] debuff around the caster. | *Creates a spiky field that inflict [[Status Effects/Bleed|[Bleed]]] debuff around the caster. | ||
| Recreation= | | Recreation= | ||
<font color=" | <font color="07a785">'''[[Wechsel|<font color="07a785">Wechsel</font>]] Reinforcement'''</font> | ||
*After using [[Wechsel]], the cooldown of all skills is reduced by 50% (Except Wedding Skill/Hyper Active). | *After using [[Wechsel]], the cooldown of all skills is reduced by 50% (Except Wedding Skill/Hyper Active). | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}}<font color=" | {{!}}<font color="07a785">'''[Seed Absorption] Buff Enhancement'''</font> | ||
*The following stats increase additionally: | *The following stats increase additionally: | ||
**Physical / Magical Defense | **Physical / Magical Defense | ||
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{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}}<font color=" | {{!}}<font color="07a785">'''Twisted Authority'''</font> | ||
*Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy. | *Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy. | ||
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| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br> | | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br> | ||
| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color=" | | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | ||
| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> |