Aero Tornado: Difference between revisions

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{{!}} [[Rena]]
{{!}} [[Rena]]
{{!}} <center>Lv20</center>
{{!}} <center>Lv20</center>
{{!}} <center>[[Rail Stinger]] OR <br>[[Perfect Storm]]</center>
{{!}} <center>20</center>
{{!}} <center>20</center>
{{!}} <center>2</center>
{{!}} <center>2</center>

Revision as of 11:37, 3 July 2013

File:Aero Tornado.PNG
[Special Active] Rena backflips into the air and shoots a giant wind-sphere 45 degrees downwards that deals heavy damage to any victim inside it.


Requirements

  • |-|

    NA

Class
Master
SP Requirement
Rena
Lv5
30 SP

|-| KR=

Class
Master
Level Requirement
SP Used per Level
Rena
Lv20
20
2


Skill Information

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Sphere Stinger Sphere
1 258% 34% 10 300 MP 30 Seconds
2 309% 40%
3 361% 47%
4 412% 54%
5 (M) 489% 64%
6 567% 74%

Tips and Details

  • When in Awakening Mode, two weaker versions of Rail Stingers will move in a circular pattern around the Wind-sphere 10 times.
    • The stingers do not generate any MP for Rena.
    • The orb generates 3 MP per hit.
  • Best used against Stoic/frozen enemies. Alternatively, the use of platforms can compensate for the lift.
  • There is an odd glitch that causes certain bosses (such as Nasod Banthus, Wally No. 8, Wally No. 8 MK II, Corrupt Nasod Miner, Uno Hound) to fly abnormally high and out of the skill's reach when Aero Tornado is executed on them. It is not the skill itself that causes the glitch, but the physical properties of the enemies.

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