Apocalypse Type-Void: Difference between revisions

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m (Text replacement - "MP Gain (w|W)hen (a|A)ttacking \+" to "MP Recovery Attacking +")
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! width="25%" {{!}} Enhancement Bonuses
! width="25%" {{!}} Enhancement Bonuses
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{{!}} [[File:4-yweapon.png]][[File:4-YStaff.png]][[File:4-YBow.png]][[File:4-YBlade.png]][[File:4-YDrones.png]][[File:4-YCannon.png]][[File:Apocalypse Type Void Spear.png]][[File:4-YClaymore.png]][[File:4-YDynamo.png]][[File:4-YDualWeapon.png]][[File:4-YGuns.png]][[File:4-YPendulum.png]][[File:4-YMirror.png]]
{{!}} [[File:4-yweapon.png]][[File:4-YStaff.png]][[File:4-YBow.png]][[File:4-YBlade.png]][[File:4-YDrones.png]][[File:4-YCannon.png]][[File:Apocalypse Type Void Spear.png]][[File:4-YClaymore.png]][[File:4-YDynamo.png]][[File:4-YDualWeapon.png]][[File:4-YGuns.png]][[File:4-YPendulum.png]][[File:4-YMirror.png]][[File:4-YSickle.png]]
{{!}} [[Apocalypse Type - Void Weapon]]
{{!}} [[Apocalypse Type - Void Weapon]]
{{!}}
{{!}}

Revision as of 09:05, 11 January 2021

Icon Name Stats Mystic Enchant Enhancement Bonuses
Apocalypse Type - Void Weapon

Lv95 Weapon:
[Unidentified Stats]
[Unidentified Stats]

Red Stage 1: Critical +3%
Red Stage 2: Action Speed +3%
Red Stage 3: Maximize +3%
Red Stage 4: Add. Damage +3%
Red Stage 5: Physical/Magical Attack Power +Lv.3


Blue Stage 1: Damage Reduction +5%, Awakening Charge +5%
Blue Stage 2: HP Increase +9%
Blue Stage 3: MP Recovery Attacking +25%
Blue Stage 4: All Weapon Attribute Activation Chance +2.5%
Blue Stage 5: When attacking knocked down enemies, damage is increased by 2.5x (Damage in knocked down state does not exceed the damage of normal state) (Dungeon)


Yellow Stage 1: Elemental Resist +75
Yellow Stage 2: 5% chance of Double Attack (Except special active skills)
Yellow Stage 3: Damage increase by +10% when attacking enemies with less than 30% HP
Yellow Stage 4: Critical +7%, Add. Damage +7%, Maximize +7%
Yellow Stage 5: All Skill Damage +10%

Enhancement +9: Physical/Magical Defense +7.5%
Enhancement +10: Physical/Magical Attack Power +Lvl.10
Enhancement +11: All Skill Damage +5%, All Skill Cooldown -5%, MP Cost -5%
Enhancement +12: Critical Damage +10%
Enhancement +13: +20% Max MP