Archenemy: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Arcenemy.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Arcenemy.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. In [[Awakening Mode]] the javelins explode on contact, increasing the damage output.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. In [[Awakening Mode]] the javelins explode on contact, increasing the damage output.
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! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage (Magical)'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP Usage</span><br>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP Usage</span><br>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cool Down'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cool Down'''
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== Skill Note ==
== [[Skill Note]] ==
Causes each javelin to hit twice due to the explosion.<br>
Each javelin will hit twice instead of once.<br>
<br>
<br>


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*With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
*With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
*Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX.
*Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX.
*Each javelin also resets the KD amount from the attack you used to launch the javelin. Let's say you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will reset 1 KD value.
*Each javelin also lowers the KD amount from the attack you used to launch the javelin. For example, you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will lower 1 KD value.


{{OTSkills}}
{{OTSkills}}

Revision as of 19:30, 20 February 2012


[Special Active] Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. In Awakening Mode the javelins explode on contact, increasing the damage output.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Over Taker Lv5 50SP
N/A N/A


Skill Information

Skill Lv Max Hits Damage (Magical) MP Usage
Cool Down Duration
1 4(8 with note)
105% (168% in awakening) 170 MP
8 seconds


30 seconds

2 126% (202% in awakening)
3 147% (235% in awakening)
4 168% (269% in awakening)
5 (M) 200% (319% in awakening)
6 231% (370% in awakening)
7 263% (420% in awakening)


Skill Note

Each javelin will hit twice instead of once.

Tips and Details

  • The skill doesn't have much of a dungeon use (with some exceptions such as Chloe), but can be very handy in PvP.
  • With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
  • Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX.
  • Each javelin also lowers the KD amount from the attack you used to launch the javelin. For example, you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will lower 1 KD value.

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